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| * /me commandGiuseppe Bilotta2011-08-221-0/+12
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| * Server now supports replies without prefixGiuseppe Bilotta2011-08-222-4/+9
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| * Defines for server command context flagsGiuseppe Bilotta2011-08-223-5/+7
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| * Remove distinction between /# and / commandsGiuseppe Bilotta2011-08-222-15/+5
| | | | | | | | | | | | | | No need to make the server command syntax more complicated than necessary. If the need ever arise, we'll find some other way to distinguish the client commands. Also, the /# syntax is deprecated and will be made obsolete in time.
* | Merge remote-tracking branch 'oblomov/new_input'Perttu Ahola2011-08-228-176/+329
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| * Overhaul the input systemGiuseppe Bilotta2011-08-228-176/+329
| | | | | | | | | | This allows us to map the keys which are not considered in irrlicht's EKEY_CODE system, such as \, [, /, ] etc.
| * Fix typos in key namesGiuseppe Bilotta2011-08-221-2/+2
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* | Flowing lava updates lightingPerttu Ahola2011-08-221-1/+9
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* | Merge remote-tracking branch 'oblomov/liquid_fixes'Perttu Ahola2011-08-223-57/+70
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| * | Optimize for viscosity 1Giuseppe Bilotta2011-08-161-2/+2
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| * | Viscous fluidsGiuseppe Bilotta2011-08-163-6/+41
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| * | Make sure all neighbors of changed fluids are activatedGiuseppe Bilotta2011-08-161-13/+1
| | | | | | | | | | | | | | | This should fix the remaining cases of fluid not advancing or not retreating.
| * | Let the liquids flow in the openGiuseppe Bilotta2011-08-161-13/+0
| | | | | | | | | | | | No need to curb their spread artificially.
| * | Ensure air neighbors to liquids that can flow are enqueued for transformationGiuseppe Bilotta2011-08-161-1/+7
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| * | Ensure param2 is set correctly in transformLiquidsGiuseppe Bilotta2011-08-161-4/+4
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| * | Use defines for liquid levelsGiuseppe Bilotta2011-08-162-4/+8
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| * | transformLiquid: small optimization and whitespace cleanupGiuseppe Bilotta2011-08-161-18/+11
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* | | Merge branch 'lava'Perttu Ahola2011-08-2212-99/+296
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| * small fix to transformLiquidsPerttu Ahola2011-08-151-6/+5
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| * Fixed liquid mesh generationPerttu Ahola2011-08-151-9/+23
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| * Add lava to creative inventory (hmm, we're shortly running out of creative ↵Perttu Ahola2011-08-151-0/+1
| | | | | | | | inventory space)
| * Hopefully fixed msvc "'sqrt' : ambiguous call to overloaded function"Perttu Ahola2011-08-151-1/+1
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| * Non-vertex-alpha texture material for lavaPerttu Ahola2011-08-151-2/+2
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| * modified mapgen to generate less lavaPerttu Ahola2011-08-151-1/+1
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| * Added #define WATER_ALPHA in content_mapnode.cppPerttu Ahola2011-08-151-3/+5
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| * tuned lava/universal damage codePerttu Ahola2011-08-153-7/+22
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| * lava!Perttu Ahola2011-08-1510-89/+255
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* | Implemented MEET_OTHERPerttu Ahola2011-08-161-2/+8
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* Windows.h -> windows.h for cross-mingw buildPerttu Ahola2011-08-141-1/+1
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* Merge remote-tracking branch 'speedprog/fixedNotFindingData'Perttu Ahola2011-08-133-14/+12
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| * fixed not finding data dir if installedConstantin Wenger2011-08-123-14/+12
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* | Let Settings accept a const char* directlyGiuseppe Bilotta2011-08-131-0/+8
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* | Fix keycode_to_keyname return valueGiuseppe Bilotta2011-08-132-2/+2
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* | Clean up key names handlingGiuseppe Bilotta2011-08-124-86/+87
| | | | | | | | | | Constify keycode and move the static array of localizable names from the guiKeyChangeMenu header to the implementation file, changing its name.
* | Fix use of && instead of &Giuseppe Bilotta2011-08-122-5/+5
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* | Removed assert if creating texture atlas image fails; cancel creating image ↵Perttu Ahola2011-08-121-1/+7
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* Fixed/extended/modified ban stuff to be good for inclusionPerttu Ahola2011-08-125-35/+96
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* Merge remote-tracking branch 'speedprog/banByIp'Perttu Ahola2011-08-1211-1/+271
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| * added ipban supportConstantin Wenger2011-08-1211-1/+271
| | | | | | | | | | commands: /#ipban <nick> /#ipunban <ip>
* | Typo fixGiuseppe Bilotta2011-08-111-2/+2
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* Notify other players of wielded item changeGiuseppe Bilotta2011-08-114-0/+110
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* constify inventory item serializationGiuseppe Bilotta2011-08-112-19/+14
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* Clients inform server on wielded itemGiuseppe Bilotta2011-08-114-0/+42
| | | | | This is done with the new TOSERVER_PLAYERITEM message, that informs the server on the index of the wielded item.
* Keep track of player itemGiuseppe Bilotta2011-08-115-1/+28
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* Some inventory const-ificationGiuseppe Bilotta2011-08-113-35/+52
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* Server should use the same eye position as the clientGiuseppe Bilotta2011-08-111-2/+1
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* Refactor player's eye position codingGiuseppe Bilotta2011-08-114-8/+16
| | | | | Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game.
* Introduce Player::getLightPositionGiuseppe Bilotta2011-08-112-1/+6
| | | | | This is currently only used in the lighting update for remote players in client.
* Merged some FreeBSD fixesPerttu Ahola2011-08-112-5/+5
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| * Proper placement of binary files.q662011-08-111-1/+1
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