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* Dont drop fonts with ENABLE_FREETYPE=0PilzAdam2013-05-162-2/+6
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* Fix memory leak in run_tests()PilzAdam2013-05-141-2/+4
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* Add mouse_sensitivity optionEsteban I. Ruiz Moreno2013-05-132-1/+3
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* Add progress bar to item visuals preloadingZeg92013-05-133-3/+17
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* Only use game filter in singleplayer tab; use menu_{background, overlay, ↵PilzAdam2013-05-133-51/+74
| | | | header, footer}.png for other tabs
* Fix double free in createExtrudedMesh, reported by ptitSebKahrl2013-05-121-1/+0
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* Add code to play main_menu.ogg in main menuRealBadAngel2013-05-111-1/+60
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* Clear custom player HUDs when emerging players. Fixes #711.Aaron Suen2013-05-101-0/+3
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* Fix memory leak: remove InventoryAction after sending and applyingPilzAdam2013-05-111-0/+3
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* Fix memory leaks: delete font in main and GUIChatConsolePilzAdam2013-05-102-0/+3
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* Fix memory leak by dropping skyPilzAdam2013-05-101-0/+2
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* Add clouds to all loading screens and better progress handlingZeg92013-05-103-79/+161
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* Fix gettext memory leakssapier2013-05-101-4/+12
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* Really fix itemdef memory leaksapier2013-05-091-7/+7
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* Add --videomodes option to show available video modesKahrl2013-05-091-2/+57
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* Drop IrrlichtDevice when running --speedtestsKahrl2013-05-091-0/+1
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* Fix world selection a bit (also fixes a main menu segfault)Kahrl2013-05-081-3/+9
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* Add progress bar and clouds to loading screenZeg92013-05-081-18/+69
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* Update default controls in README and pause menuPilzAdam2013-05-071-8/+8
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* Fix shader license headers to be LGPLBrent Hull2013-05-062-8/+8
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* Remove 'Meshbuffer ran out of indices' limitationKahrl2013-05-061-5/+8
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* fix static data not beeing stored correctly on deactivationsapier2013-05-061-9/+8
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* Add header.png and footer.png support for games, and support texture packs ↵Perttu Ahola2013-05-043-32/+121
| | | | via <gameid>_menu_<background/overlay/header/footer>.png
* Fix favorite Server List on WindowsSfan52013-05-041-1/+1
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* Fix documentation for HUD commands in protocolPilzAdam2013-05-041-4/+4
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* Optional dependencies and properly handle mod name conflicts againKahrl2013-05-035-168/+312
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* Don't predict placement of nodes if they would replace a non buildable_to nodeShadowNinja2013-05-031-0/+2
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* Predict wallmounted param2 during node placement prediction.Kahrl2013-05-031-44/+68
| | | | | Also clean up the_game a bit: move node placement prediction to a separate function.
* Server: force block send of pointed_pos_under after predicted node placeKahrl2013-05-031-2/+6
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* Use DIR_DELIM instead of / in file pathsPilzAdam2013-05-021-3/+3
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* Show game name instead of game ID of selected gamePilzAdam2013-05-023-3/+9
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* Switch menu to game selected in world creation dialogPerttu Ahola2013-05-021-0/+1
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* Pre-select current game in world creation dialogPerttu Ahola2013-05-023-5/+16
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* Filter worlds by selected gamePerttu Ahola2013-05-022-6/+19
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* Get menu background image from selected gamePerttu Ahola2013-05-027-134/+170
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* Move sfan5 to core devsPilzAdam2013-05-011-2/+2
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* Fix itemdef drop on NULL texturekwolekr2013-04-281-1/+2
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* Enhance caves for mgv7, add ravineskwolekr2013-04-276-46/+359
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* Minor hud.cpp cleanupkwolekr2013-04-252-9/+10
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* Ability to change the crosshair using texturesEsteban I. Ruiz Moreno2013-04-251-1/+13
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* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-2511-104/+81
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* Tune finite liquids, indev huge cavesproller2013-04-252-2/+2
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* Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share)Zeg92013-04-251-4/+6
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* Move player collisionbox to player classsapier2013-04-254-19/+15
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* kahrl is backPilzAdam2013-04-251-1/+1
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* Fix compatibility of RBA's NDT_GLASSLIKE_FRAMEDPerttu Ahola2013-04-251-2/+3
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* Improve getFree*ActiveObjectId to reduce common case cpu usage drasticalysapier2013-04-241-12/+14
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* Add new drawtype GLASSLIKE_FRAMEDRealBadAngel2013-04-244-2/+134
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* Added support to disable built-in HUD elementsDiego Martínez2013-04-2412-11/+135
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* Fixes possible crash when using hud_change with "align" or "offset"Diego Martínez2013-04-231-1/+2
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