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* cube inventory texture rendering thing (not good yet)Perttu Ahola2011-02-142-34/+104
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* New way of determining the outcome of diggingPerttu Ahola2011-02-143-10/+41
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* disabled jumping in sneak mode if far away from the edge because it can drop ↵Perttu Ahola2011-02-141-2/+4
| | | | the player
* fixed bug in sneakingPerttu Ahola2011-02-143-32/+40
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* players to not be saved when map saving is disabled (due to some error)Perttu Ahola2011-02-141-12/+15
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* added sneaking/crouching and changelogPerttu Ahola2011-02-147-108/+306
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* tuned fog distance a bitPerttu Ahola2011-02-131-1/+1
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* mapgen parameter tweakingPerttu Ahola2011-02-131-2/+2
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* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-132-2/+4
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* hopefully a fix for the majority of the windows 7 problems - thanks to zerochenPerttu Ahola2011-02-123-33/+55
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* Use random-generated fallback textures when real textures are not foundPerttu Ahola2011-02-122-29/+71
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* some fixes to make compiling on some bsd easierPerttu Ahola2011-02-113-3/+10
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* tiny fixPerttu Ahola2011-02-111-1/+1
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* pauseMenu text changePerttu Ahola2011-02-111-2/+0
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* disabled work wrap to show every line of chat in any casePerttu Ahola2011-02-111-1/+2
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* more stuff...Perttu Ahola2011-02-113-6/+13
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* now it works nicelyPerttu Ahola2011-02-115-21/+60
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* fully working i guessPerttu Ahola2011-02-1115-120/+355
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* new texture stuff quite workingPerttu Ahola2011-02-1113-78/+251
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* fixes toward mingw compatibilityPerttu Ahola2011-02-106-25/+84
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* some texture stuffPerttu Ahola2011-02-103-1/+7
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-1020-270/+1495
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* uh... accidentally left directX as the default in main.cppPerttu Ahola2011-02-081-2/+2
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* local game connects to 127.0.0.1 instead of localhost (windows returns an ↵Perttu Ahola2011-02-085-5/+26
| | | | ipv6 address sometimes which is not supported)
* made it to work with my windows compilerPerttu Ahola2011-02-083-6/+24
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* bug-fixin'Perttu Ahola2011-02-0820-169/+336
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* mapgen tweakingPerttu Ahola2011-02-069-184/+285
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* added noise.*Perttu Ahola2011-02-052-0/+124
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* mapgen stuffPerttu Ahola2011-02-0517-3397/+240
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* added sand to map generatorPerttu Ahola2011-02-047-100/+315
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* nicer looking waterPerttu Ahola2011-02-044-7/+59
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* all kinds of tweaking and fixingPerttu Ahola2011-02-048-60/+122
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* water drawing glitch fixPerttu Ahola2011-02-041-8/+40
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* a little backwards compatibility with coalPerttu Ahola2011-02-033-3/+23
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* added temporary backwards compatibility to player inventoryPerttu Ahola2011-02-031-0/+10
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* some generation-time mud flow tweakingPerttu Ahola2011-02-035-75/+125
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* some tweakingPerttu Ahola2011-02-025-16/+141
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* more tweakingPerttu Ahola2011-02-022-6/+10
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* Map generator tweaking. Still doesn't resume from save properly.Perttu Ahola2011-02-011-21/+31
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* end-of-day.Perttu Ahola2011-02-012-8/+68
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* tweaking mapgenv2 settings for maximum awesomeness.Perttu Ahola2011-02-011-2/+5
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* one line of cleaning server codePerttu Ahola2011-02-011-1/+1
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* changed default minimum viewing range to a bit lowerPerttu Ahola2011-02-011-1/+1
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-0111-442/+437
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-0113-107/+1351
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-3013-323/+916
| | | | point.
* Commented out some debug output of class SettingsPerttu Ahola2011-01-291-2/+2
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* Fixed MBOItem inventory imagesPerttu Ahola2011-01-291-2/+2
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* Commented out some debug output about saving players on server.Perttu Ahola2011-01-291-11/+13
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* server builds now!Perttu Ahola2011-01-287-11/+70
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