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* Use gettext for more basic user interface stringsPerttu Ahola2012-06-043-59/+60
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* Remove misdesigned exception from ReliablePacketBufferPerttu Ahola2012-06-041-2/+4
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* Add ignore_world_load_errors configuration option and provide better error ↵Perttu Ahola2012-06-044-11/+58
| | | | messages
* Improve GUIMessageMenu (move and resize elements based on size of text)Perttu Ahola2012-06-041-6/+16
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* Fix loading of old signsPerttu Ahola2012-06-041-2/+2
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* Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵darkrose2012-06-031-0/+15
| | | | empty in minimal game
* Update inventory menu from formspec on-the-flyPerttu Ahola2012-06-033-10/+55
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* Add texture modification [lowpart:percent:filenamePerttu Ahola2012-06-031-0/+35
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* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point ↵Perttu Ahola2012-06-033-41/+88
| | | | values in formspec
* Reshape inventory menu codePerttu Ahola2012-06-033-180/+78
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* Add a bit of unit test for inventoryPerttu Ahola2012-06-031-0/+94
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* Fix loading of legacy chestsPerttu Ahola2012-06-033-8/+13
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* Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return ↵Perttu Ahola2012-06-031-1/+10
| | | | a string to aid better inter-object compatibility of code that assumes objects to be players
* Make GUIinventoryMenu::drawList more robust with invalid dataPerttu Ahola2012-06-031-1/+14
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* minetest.get_craft_resultPerttu Ahola2012-06-031-26/+99
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* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-035-85/+98
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* Properly handle dropping of items from nodes, and disallow moving items ↵Perttu Ahola2012-06-031-4/+31
| | | | directly between nodes
* on_metadata_inventory_{move,offer,take}Perttu Ahola2012-06-034-24/+203
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* Implement sign using form field protocolPerttu Ahola2012-06-038-30/+103
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* Convert legacy chest inventory list "0" to "main"Perttu Ahola2012-06-031-2/+20
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* Improve GUIInventoryMenu error messages morePerttu Ahola2012-06-031-4/+4
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* Add proper error messages to GUIInventoryMenu when inventory lists are invalidPerttu Ahola2012-06-031-3/+11
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* Add node on_construct, on_destruct callbacks and update lua_api.txtPerttu Ahola2012-06-032-4/+54
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* Strip unneeded variables from NodeMetadatadarkrose2012-06-035-133/+36
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* WIP node metadata, node timersKahrl2012-06-0319-1340/+742
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* Catch VersionMismatchException while loading world dataPerttu Ahola2012-06-031-2/+6
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* Check password hash validityPerttu Ahola2012-06-033-0/+21
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* Fix MSVC build (pow type overload stuff)Perttu Ahola2012-05-311-2/+2
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* Add support for putting modpacks directly into mod directoriesPerttu Ahola2012-05-211-35/+76
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* Add better trace peudo-loglevel supportPerttu Ahola2012-05-203-2/+9
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* Allow using --worldname for local game tooPerttu Ahola2012-05-201-21/+25
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* Comment out unnecessary debug output in SettingsPerttu Ahola2012-05-201-2/+2
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* --world listPerttu Ahola2012-05-201-1/+9
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* Tune smooth lighting a bitPerttu Ahola2012-05-201-2/+10
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* Log more stuff in Client::afterContentReceived()Perttu Ahola2012-05-191-1/+10
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* Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id ↵Perttu Ahola2012-04-151-0/+9
| | | | already exists" failure
* Fix continuing to process TOSERVER_INIT2 even if player doesn't existPerttu Ahola2012-04-141-2/+6
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* Fix unhandled InvalidPositionExceptionPerttu Ahola2012-04-101-1/+1
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* Fix ABM handling on block activationPerttu Ahola2012-04-091-3/+5
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* Make client know about reverted disallowed diggingsPerttu Ahola2012-04-091-2/+15
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* Call this 0.4.dev-20120408Perttu Ahola2012-04-081-1/+1
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* Support placing a minetest game inside $world/game to allow creating proper ↵Perttu Ahola2012-04-083-21/+43
| | | | | | adventure maps Pro-tip: You can open a world in minetest by opening the world.mt file using minetest.
* Fix crash after 'LuaEntity name "particles:smoke" not defined' and similar ↵Perttu Ahola2012-04-081-3/+2
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* EnvRef:find_nodes_in_area(minp, maxp, nodenames)Perttu Ahola2012-04-081-0/+50
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* Allow looping of local and positional soundsPerttu Ahola2012-04-081-2/+2
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* Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola2012-04-082-1/+26
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* Improve texture atlas generationPerttu Ahola2012-04-071-7/+34
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* Fullscreen, vsync, fullscreen_bpp and fsaa options in the config; fsaa is ↵q662012-04-072-4/+23
| | | | experimental atm, causes visible spaces between blocks.
* Tune mapgenPerttu Ahola2012-04-071-7/+15
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* Fix collision code getting stuck if speed is 0Perttu Ahola2012-04-071-0/+8
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