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* Fix synchronization issue at thread startsfan52022-05-021-3/+3
* Refactor some Lua API functions in preparation for async envsfan52022-05-028-45/+37
* Remove some unused variable from Lua class wrapperssfan52022-05-024-23/+20
* Initialize wield mesh colors when changing item. (#12254)x20482022-05-011-0/+8
* Deal with compiler warningssfan52022-04-3012-30/+30
* Enable additional warning flagssfan52022-04-301-7/+7
* Clean up some auth packet handling related codesfan52022-04-289-98/+52
* Fix password changing getting stuck if wrong password is entered oncesfan52022-04-283-0/+13
* Apply disallow_empty_password to password changes toosfan52022-04-281-3/+13
* Fix race condition in registration leading to duplicate create_auth callssfan52022-04-281-1/+12
* Refactor local time getter functions (#12221)Oblomov2022-04-282-8/+29
* Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust72022-04-282-0/+7
* Show unknown node in debug screen (#12230)Wuzzy2022-04-281-3/+7
* Support CSS Color Module Level 4 (#12204)Lars Müller2022-04-271-0/+1
* Fix worldaligned texturesGiuseppe Bilotta2022-04-241-2/+5
* Fix some textures not being sent correctly to older clientsGiuseppe Bilotta2022-04-241-3/+15
* Fix some debug info showing despite being disabled in the UI (#12205)Lars Müller2022-04-211-1/+2
* Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)paradust72022-04-161-3/+0
* upright_sprite: Fix walk animation in first person (#12194)SmallJoker2022-04-151-10/+7
* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-143-14/+12
* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-101-30/+17
* Don't test overflow behavior for VoxelArea extentsShadowNinja2022-04-081-2/+2
* Fix typo and update settings filesShadowNinja2022-04-081-3/+5
* Fix OOB read in trim("")ShadowNinja2022-04-081-2/+2
* Remove duplicate test for trimShadowNinja2022-04-081-11/+2
* Update directory name sanitizationShadowNinja2022-04-083-30/+23
* Add tests for sanitizeDirNameShadowNinja2022-04-081-0/+11
* Add additional reserved directory namesShadowNinja2022-04-081-2/+29
* Remove duplication in config.hShadowNinja2022-04-081-10/+6
* Spacing fixesShadowNinja2022-04-0822-29/+29
* Treat empty XDG_CACHE_HOME same as unsetShadowNinja2022-04-081-1/+1
* Fix compiler warningsShadowNinja2022-04-089-51/+44
* Remove obsolete commented code (follow up to #12166)Dmitry Kostenko2022-04-071-9/+0
* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-078-61/+73
* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-076-57/+57
* Compile Lua as C++ (#11683)Jude Melton-Houghton2022-04-072-0/+80
* Fix -mwindows flag not being applied anymoresfan52022-04-031-1/+4
* Add depth sorting for node faces (#11696)x20482022-04-027-93/+625
* Increase the ratio between shadow range and viewing rangeDmitry Kostenko2022-04-021-1/+1
* Limit shadow map to the viewing range (#12158)x20482022-03-311-0/+2
* Tune shadow perspective distortion (#12146)x20482022-03-315-18/+76
* Store vector metatable in registryJude Melton-Houghton2022-03-294-16/+18
* Optimize swapping nodes with equivalent lightingJude Melton-Houghton2022-03-292-20/+51
* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-299-94/+54
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-2616-31/+210
* Fix memory leak in EmergeManagerDaroc Alden2022-03-141-0/+1
* Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall2022-03-141-3/+5
* Fix undefined behavior in TileLayer (#12125)Daroc Alden2022-03-111-2/+3
* Remove direct OpenGL(ES) dependencysfan52022-03-091-29/+2
* Use Irrlicht bindings for GL callsfan52022-03-091-18/+11