Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Try to add a bit of topside brightness when not using shaders | Perttu Ahola | 2012-12-02 | 1 | -0/+26 | |
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* | Default to preload_item_visuals=true | Perttu Ahola | 2012-12-02 | 1 | -1/+1 | |
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* | Don't send player position from client to server if the player hasn't moved | MirceaKitsune | 2012-12-02 | 4 | -3/+30 | |
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* | Smooth day-night transitions | Perttu Ahola | 2012-12-02 | 7 | -23/+87 | |
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* | Const-correct util/serialize.h | Perttu Ahola | 2012-12-02 | 1 | -15/+15 | |
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* | Handle day-night transition in shader and make light sources brighter when ↵ | Perttu Ahola | 2012-12-02 | 5 | -40/+60 | |
| | | | | shaders are used | |||||
* | Get rid of jordan4ibanez's insane digging animation speed | Perttu Ahola | 2012-12-02 | 1 | -1/+1 | |
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* | Fix tile MaterialType to make sense and make lava surface be shader'd lower ↵ | Perttu Ahola | 2012-12-02 | 3 | -31/+54 | |
| | | | | like water | |||||
* | Add enable_shaders to minetest.conf.example | Perttu Ahola | 2012-12-02 | 1 | -1/+1 | |
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* | Add checkboxes for shaders and on-demand item visual generation | obneq | 2012-12-02 | 3 | -0/+36 | |
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* | Implement a global shader parameter passing system and useful shaders | Perttu Ahola | 2012-12-02 | 4 | -9/+145 | |
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* | ShaderSource and silly example shaders | Kahrl | 2012-12-02 | 11 | -2/+865 | |
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* | Add setting preload_item_visuals | Perttu Ahola | 2012-12-02 | 2 | -0/+14 | |
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* | On-demand item meshes and textures | Perttu Ahola | 2012-12-02 | 8 | -201/+309 | |
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* | Modify some client log message levels | Perttu Ahola | 2012-12-02 | 1 | -8/+8 | |
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* | New elements in formspec, item_image and item_image_button. | RealBadAngel | 2012-12-01 | 2 | -5/+89 | |
| | | | | Fixed also game bug drawing dragged item behind fields, buttons etc. | |||||
* | Merge support for anaglyph stereo | PilzAdam | 2012-12-01 | 2 | -0/+73 | |
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| * | Default anaglyph to 0.1 | MirceaKitsune | 2012-11-13 | 1 | -1/+1 | |
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| * | Anaglyph stereo support, created by xyz | MirceaKitsune | 2012-11-13 | 2 | -0/+73 | |
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* | | Add the ability for client to check if image exists | Perttu Ahola | 2012-11-30 | 2 | -0/+18 | |
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* | | Make dragged itemstack following the mouse cursor much smoother | Jürgen Doser | 2012-11-30 | 3 | -15/+10 | |
| | | | | | | | | by using the cursor coordinates directly, instead of updating them only when a mouse event is seen. | |||||
* | | Ignore directories beginning with a "." when searching for mods | Matthew I | 2012-11-30 | 1 | -0/+4 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is not a problem on POSIX systems (these directories are ignored by the POSIX implementation of fs::GetDirListing() in filesys.cpp), but these directories still are reported on Windows systems. This becomes a problem when mod authors use version control systems that create directories like ".git" or ".svn" and collectMods() picks up on them. It has also been suggested that ignoring such directories would allow for the easily disabling mods by inserting a "." in front of their name. This quick fix simply makes collectMods() ignore directories beginning with a ".". | |||||
* | | Run scriptapi_on_shutdown() thread-safely and remove some old crap | Perttu Ahola | 2012-11-30 | 1 | -13/+10 | |
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* | | Add shutdown hook interface to Lua API | Matthew I | 2012-11-30 | 3 | -0/+21 | |
| | | | | | | | | | | | | | | | | | | | | Scripts can call minetest.register_on_shutdown() to register a shutdown hook. Document that minetest.register_on_shutdown() callbacks may not be run If the server crashes, it is unlikely that callbacks registered using minetest.register_on_shutdown() will be called. | |||||
* | | Add congestion control settings to minetest.conf | Perttu Ahola | 2012-11-29 | 3 | -12/+35 | |
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* | | Full protocol 13 compatibility on server side | Perttu Ahola | 2012-11-29 | 4 | -38/+72 | |
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* | | Make strict and non-strict protocol version checking to work more like expected | Perttu Ahola | 2012-11-29 | 2 | -14/+20 | |
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* | | Allow server to accept protocol 13 clients altough they don't work too well | Perttu Ahola | 2012-11-29 | 1 | -1/+1 | |
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* | | Ranged support of protocol version on server side | Perttu Ahola | 2012-11-29 | 4 | -14/+38 | |
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* | | Support serialization of protocol 13 ContentFeatures | Perttu Ahola | 2012-11-29 | 3 | -120/+195 | |
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* | | unit test: TestNodedefSerialization | Perttu Ahola | 2012-11-29 | 1 | -0/+21 | |
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* | | Modify new ObjectProperties format to such that 0.4.3 will eat it | Perttu Ahola | 2012-11-29 | 1 | -56/+31 | |
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* | | Fix Taoki's messed up generic object command ids | Perttu Ahola | 2012-11-29 | 2 | -36/+35 | |
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* | | Fix head shifting downards in glass, nodeboxes... | Calinou | 2012-11-28 | 1 | -1/+1 | |
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* | | Fix mesh glitches on MapBlock boundaries | Perttu Ahola | 2012-11-27 | 1 | -2/+2 | |
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* | | Fix forgotten material properties for meshes (also seems to have been ↵ | MirceaKitsune | 2012-11-27 | 1 | -0/+10 | |
| | | | | | | | | forgotten for cubes previously). This allows transparent png images to work properly | |||||
* | | Default server step to 0.1s and sync object/player update intervals to it | Perttu Ahola | 2012-11-26 | 7 | -7/+27 | |
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* | | Remove unnecessary util/serialize.h from content_mapblock.cpp | Perttu Ahola | 2012-11-26 | 1 | -1/+0 | |
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* | | Const-correct SharedBuffer::SharedBuffer(const T *t, unsigned int size) | Perttu Ahola | 2012-11-26 | 1 | -1/+1 | |
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* | | Move util/serialize.h out from staticobject.h for smaller header dependencies | Perttu Ahola | 2012-11-26 | 7 | -69/+102 | |
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* | | Move a function from clientserver.h to clientserver.cpp | Perttu Ahola | 2012-11-26 | 3 | -11/+36 | |
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* | | Proper versioning of new network-serialized stuff | Perttu Ahola | 2012-11-26 | 4 | -91/+193 | |
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* | | New PROTOCOL_VERSION scheme (allow client to support a range of versions) | Perttu Ahola | 2012-11-26 | 3 | -13/+32 | |
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* | | Fix LuaEntitySAO::getClientInitializationData() and bump the related version | Perttu Ahola | 2012-11-26 | 2 | -4/+4 | |
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* | | Update ContentFeatures serialization format now as PROTOCOL_VERSION was changed | Perttu Ahola | 2012-11-25 | 1 | -4/+4 | |
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* | | RealBadAngel's patch which allows the lua api to read pressed player keys. ↵ | MirceaKitsune | 2012-11-25 | 8 | -67/+159 | |
| | | | | | | | | | | | | | | | | | | | | This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture | |||||
* | | A bunch of fixes | MirceaKitsune | 2012-11-25 | 12 | -152/+140 | |
| | | | | | | | | | | | | | | | | | | | | | | | | No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages | |||||
* | | Allow Vanessa's texture filtering / mipmap patch to work on models, as well ↵ | MirceaKitsune | 2012-11-25 | 2 | -20/+63 | |
| | | | | | | | | | | | | | | | | | | | | | | | | as all other node types Initialize m_bone_posrot too Update pos_translator for attached players, which should fix a bug noticed with carts where a detached player would travel from the detachment spot to where it was detached Don't make attachments possible to right-click either Properly apply object and text visibility for local attachments, and fix them showing when they shouldn't | |||||
* | | Fix more things I forgot for attached players. Such players will now ↵ | MirceaKitsune | 2012-11-25 | 3 | -10/+16 | |
| | | | | | | | | | | | | properly see themselves moving when attached, and the server will read their position accordingly Fix attached players being able to bob their view and generate foostep sounds by pressing a movement key (running in place) | |||||
* | | Update attachments at the ending of the addToScene function for parents. And ↵ | MirceaKitsune | 2012-11-25 | 9 | -106/+169 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | with this... *drum roll* Client-side attachments are at last functional and stick visibly. Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed) Fix a bug in falling code where entities get stuck Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed. Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need Create a separate function for detaching, and also update lua api documentation When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too) Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however |