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* [CSM] Add local node meta reference. (#5508)red-0012017-04-045-9/+75
* Cavegen/Mgv5/Mgv7: Add optional giant cavernsparamat2017-04-038-54/+250
* Update embedded jsoncpp from unk version to 0.10.6 + move libs to lib/ instea...Loïc Blot2017-04-0267-27850/+1
* Clang-format: trivial fix on some headers (#5495)Loïc Blot2017-04-0112-30/+18
* [CSM] Add function and chat command to disconnect from server. (#5487)red-0012017-04-014-5/+27
* Signlike, glasslike drawtypes: Fix inverted texturesnumber Zero2017-04-011-28/+28
* mapgen: Fix segfault when selecting invalid mapgen (#5491)SmallJoker2017-04-011-2/+5
* Fix clang-format Columns WidthLoic Blot2017-03-312-9/+8
* Wieldmesh: Natural orientation depending on pitch (#5490)kilbith2017-03-311-1/+4
* Windows: Set window icon (#5486)adrido2017-03-303-4/+34
* Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat2017-03-303-17/+43
* l_minimap: don't show minimap if configuration doesn't allow itLoïc Blot2017-03-291-0/+5
* Add CPP11 header to define nullptr & constexpr (#5471)Loïc Blot2017-03-293-4/+38
* Sneak: Fix sneaking on free-floating lower-half slabssfan52017-03-291-1/+1
* Sneak: Fix stair lower step bug and ladder in 1x1 hole bugssfan52017-03-291-9/+18
* PostgreSQL: fix delete blockLoïc Blot2017-03-271-1/+1
* Map generation limit: Make per-worldparamat2017-03-278-32/+36
* Pathfinder: Send errors to `warningstream`.Diego Martínez2017-03-271-1/+1
* Fix mismatch struct/class for GameUIFlagsLoic Blot2017-03-261-1/+1
* Sneak: Replicate sneak ladder in new code, is optionalsfan52017-03-262-21/+89
* Change command prefix to "." and add "help" command.red-0012017-03-264-0/+7
* Add mesh generation delaynumber Zero2017-03-264-2/+13
* Add clang format & skip build if no source file modified (#5433)Loïc Blot2017-03-251-1/+3
* Tile.cpp: Fix MSVC build broken by 072bbbaSmallJoker2017-03-241-2/+2
* Some performance optimizations (#5424)Loïc Blot2017-03-2216-134/+79
* [CSM] Add function to get player names in range (#5435)bigfoot5472017-03-222-0/+20
* Content_mapblock.cpp: Refactornumber Zero2017-03-205-1940/+1295
* Refactored client event if-else cascade to switch statementBen Deutsch2017-03-201-102/+138
* Map generation limit: Rewriteparamat2017-03-204-59/+44
* Fix /shutdown or ^C no longer causing server exitsfan52017-03-191-0/+3
* Refactor Game class (part 2) (#5422)Loïc Blot2017-03-196-266/+285
* Block access to the `io` libraryred-0012017-03-191-26/+4
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-1910-299/+116
* Server list cleanupShadowNinja2017-03-186-50/+56
* Show itemstring as tooltip if no item descriptionWuzzy2017-03-181-0/+3
* TOGGLE_CHAT keymap should togglechat not HUDLoic Blot2017-03-181-1/+1
* Reduce memory & function cost of Game class functions (#5406)Loïc Blot2017-03-171-271/+217
* avoid crashing when accessing mapgen early (#5384)zeuner2017-03-171-0/+3
* [CSM] Fix minimap problems (#5405)Loïc Blot2017-03-174-15/+12
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-1712-25/+58
* Fix indentation problem since merge resolutionLoïc Blot2017-03-161-1/+1
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-1612-53/+319
* Add ModStorageAPI to client side modding (#5396)Loïc Blot2017-03-167-11/+65
* Get biome list: Downgrade missing biome message to infostreamparamat2017-03-161-4/+4
* Sneak: Fix various problems with sneakingsfan52017-03-162-65/+47
* Use true distance for block priority.Lars Hofhansl2017-03-151-3/+3
* Add `get_wielded_item`red-0012017-03-1313-33/+64
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-137-14/+33
* [CSM] Add `on_punchnode` callbackred-0012017-03-133-5/+29
* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-134-0/+51