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* Fix a memory leak (#5636)Dániel Juhász2017-04-222-12/+15
* Fixing warning pointed by @sfan5 and clang and cleanup guiFileSelectMenuLoic Blot2017-04-224-26/+13
* Revert a const ref on update textureLoic Blot2017-04-222-2/+4
* lua: remove core.cause_error call (#5637)Loïc Blot2017-04-222-38/+0
* Fix various performance issues reported by cppcheck + code style (CI) (#5635)Loïc Blot2017-04-217-67/+70
* Fix #5617 - respect message and reconnect parameters when shutting down immed...orwell962017-04-211-4/+8
* Fix after soft node overlaysDániel Juhász2017-04-212-3/+3
* Soft node overlay (#5186)Dániel Juhász2017-04-2117-467/+757
* Fix various performance issues reported by cppcheck (#5628)Loïc Blot2017-04-218-77/+59
* Run generate_from_settingtypes.luaEkdohibs2017-04-201-79/+174
* Light update for map blocksDániel Juhász2017-04-207-2/+186
* Split light update into two partsDániel Juhász2017-04-201-58/+92
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-2025-183/+183
* Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot2017-04-1913-68/+46
* Tools: Fix tool digging speed limitHybrid Dog2017-04-192-8/+1
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-1914-29/+31
* Fix broken lint since 04cc9de8f2fbcb11f133c88f02fc11504b3ea6f3Loïc Blot2017-04-181-11/+11
* Reorder TileSpec. (#5591)Auke Kok2017-04-181-24/+27
* Fix always using the xbox layout (reported by coverity).Ekdohibs2017-04-181-1/+1
* Don't make TAB exit game if bound to inventory.Auke Kok2017-04-171-2/+3
* Fix MSVC build broken by 34d32ceSmallJoker2017-04-173-5/+5
* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...Perttu Ahola2017-04-179-278/+514
* Include container.h in util/thread.h. util/thread.h doesn't compile without itPerttu Ahola2017-04-171-0/+1
* Sneak: Add option for old move codeparamat2017-04-179-11/+344
* Remove an unused variable in Android BuildLoic Blot2017-04-171-1/+0
* Plug two minor Leaks (#5603)Auke Kok2017-04-172-2/+11
* Android progressbar fix (#5601)Loïc Blot2017-04-165-33/+42
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-155-7/+102
* Minimap: Do a double-typecast to fix compiling with MSVCSmallJoker2017-04-151-1/+1
* Partial damage cheat fix: node damages server side (#4981)Loïc Blot2017-04-153-29/+48
* NetworkPacket: don't copy push std::string and std::wstringLoic Blot2017-04-142-6/+6
* Fix wrong channel type in Client/Server CommandFactoriesLoic Blot2017-04-142-2/+2
* ClientIface::sendToAll: honor packet configuration (#5590)Loïc Blot2017-04-143-10/+12
* [CSM] Add function to set minimap shape (#5569)bigfoot5472017-04-144-4/+46
* Only use palette if param_type2 is correctDániel Juhász2017-04-131-1/+4
* Add documentation for map block format 27 (#5576)Dániel Juhász2017-04-131-3/+4
* Fix inability to change metadata using stack:to_table() (#5547)numberZero2017-04-121-0/+2
* Fix fips_cipher_abort warning and other duplicate macrosLoic Blot2017-04-121-5/+0
* Replace occurrence of luaL_reg in l_localplayer (#5566)t0ny22017-04-111-1/+1
* Sneak glitch: Detect ledge for 2-node climb-upparamat2017-04-112-4/+46
* Clang-format fix for AndroidLoïc Blot2017-04-101-1/+1
* Clang-format styles fixes since previous commitLoïc Blot2017-04-102-6/+15
* Clang format: fix LINT on old PR which doesn't have LINT enabledLoic Blot2017-04-103-30/+16
* Hard-coded undersampling.number Zero2017-04-093-7/+43
* LocalPlayer api luaVincent Glize2017-04-086-1/+525
* Hardware coloring for itemstacksDániel Juhász2017-04-0821-130/+268
* Move chat command handling code from C++ to Lua (#5528)red-0012017-04-081-17/+6
* Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...Loïc Blot2017-04-0824-35/+35
* code style fix on src/script/cpp_api/s_client.hLoic Blot2017-04-081-1/+1
* [CSM] Add event on_connect player API lua (#5540)Vincent Glize2017-04-083-0/+17