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* Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible...Craig Robbins2014-10-281-1/+6
* Add NodeResolver documentationkwolekr2014-10-282-4/+97
* Prevent invalid memory access under failure conditionskwolekr2014-10-283-61/+64
* Change license of noise implementation to Simplified BSDkwolekr2014-10-272-36/+46
* Add support for eased 3d noisekwolekr2014-10-272-105/+133
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-2611-343/+446
* Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanismKahrl2014-10-245-17/+27
* Remove remenants of mob codePavel Puchkin2014-10-233-8/+0
* Fix broken plantlike drawtype.RealBadAngel2014-10-221-13/+13
* Search for subgames using $MINETEST_SUBGAME_PATH.David Thompson2014-10-221-0/+30
* Recalculate normals for cached meshes.RealBadAngel2014-10-217-17/+44
* Fix some indentation in nodedef.cppKahrl2014-10-201-5/+5
* Fix memory leak caused by mesh nodes (and nodeboxes)Kahrl2014-10-201-0/+6
* Custom collision boxes node property.RealBadAngel2014-10-196-3/+25
* Various uninitialised variable fixesCraig Robbins2014-10-195-27/+27
* Move buttons upwards to accommodate for new configure keys button in theCraig Robbins2014-10-181-1/+2
* Add meshnode drawtype.RealBadAngel2014-10-1810-5/+361
* Make sure PRECISION_SECONDS corresponds to the integer 0Kahrl2014-10-091-1/+1
* Fix unit reported by TimeTaker (was always ms)Kahrl2014-10-091-2/+11
* Fix use of unitialized variables in mouse button handlingCraig Robbins2014-10-081-5/+8
* Add in-game key change menuMushiden2014-10-072-0/+25
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-0710-45/+42
* Add [colorize modifierBlockMen2014-10-056-85/+120
* Fix special tile backspace cullingkwolekr2014-10-031-5/+6
* Bugfix: dont highlight (0,0,0) when theres no node pointed.RealBadAngel2014-10-031-2/+7
* Fix broken plantlike drawtype.RealBadAngel2014-10-031-5/+6
* Fix misc. style issueskwolekr2014-10-033-7/+14
* Clean up nodedef.cppkwolekr2014-10-031-540/+562
* Add optional framed glasslike drawtypeBlockMen2014-10-026-2/+21
* Make players check inventory modification properlyShadowNinja2014-10-016-9/+39
* Only set player dirty flag if values changeShadowNinja2014-10-011-4/+8
* Simplify player modification checksShadowNinja2014-10-017-48/+30
* Fix android build using hardcoded path for data instead of using the one fetc...sapier2014-10-012-3/+6
* Standardize tooltip row detectionBlockMen2014-09-282-8/+13
* Fix multilined description in tooltips (fixes #1688)BlockMen2014-09-281-4/+4
* Fix totally messed up 3d modes interlaced/topbottom/sidebysidesapier2014-09-251-7/+11
* Fix chat lines not word wrapped correctsapier2014-09-251-2/+10
* Fix command line parsingKahrl2014-09-221-1/+1
* Fix build with redisShadowNinja2014-09-211-0/+2
* Add firelike drawtypeTriBlade92014-09-215-1/+168
* Fix GCC reorder warningShadowNinja2014-09-211-2/+2
* Add inventory right click drag and dropsruz252014-09-212-4/+21
* Fix locking bugs and make inventory deserialization errors more specificShadowNinja2014-09-212-6/+11
* Split settings into seperate source and header filesShadowNinja2014-09-2126-937/+991
* Fix Settings lockingShadowNinja2014-09-211-13/+19
* Use const references for Settings methodsShadowNinja2014-09-213-78/+71
* Make getters of the Settings class constCraig Robbins2014-09-211-80/+37
* Allow taking screenshots of formspecs and move message to chatBlockMen2014-09-216-40/+53
* Add compression APIShadowNinja2014-09-204-7/+53
* Make config compatible with C++11donat_b2014-09-201-1/+1