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* Fix compiling if no endian.h foundPavel Puchkin2014-11-221-0/+3
* serialize.h: use machine native byte swapping if available, fall-back to prev...Rafael Reilova2014-11-218-85/+115
* Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins2014-11-214-22/+28
* Optimise getTileInfo()Craig Robbins2014-11-212-46/+40
* Mgv5 1 up 1 down overgeneration for biome surface continuityparamat2014-11-201-16/+18
* Mgv5 get ground level at point function. Fast spawn player versionparamat2014-11-202-4/+38
* Simplify loading of Android version of menuShadowNinja2014-11-203-1/+44
* Fix raillike bug (currently manifests itself on Android), and minor improveme...Kodexky2014-11-201-7/+8
* Clean up rollbackShadowNinja2014-11-1912-1215/+848
* Fix wallmounted mesh rotationsShadowNinja2014-11-192-3/+3
* Add (optional) client-side saving of server map to disksfan52014-11-193-0/+46
* Remove unused rangelim function (the macro still exists)Kahrl2014-11-191-9/+0
* Fix double free bug when server is shut downCraig Robbins2014-11-151-0/+1
* Fix NoisePerlin3DEased return valuekwolekr2014-11-141-1/+1
* Fix warnings and other misc. minor changeskwolekr2014-11-1411-64/+36
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-1412-434/+408
* Add option 'eased' to NoiseParamsSmallJoker2014-11-133-3/+6
* Fix compilation under some Linux distributionskwolekr2014-11-131-1/+1
* Mapgen v7: Fix uninitialized spflagskwolekr2014-11-122-5/+6
* Add eased 3d point-value noise functionskwolekr2014-11-122-12/+24
* Add Generator Element Management frameworkkwolekr2014-11-1222-460/+616
* Wielded fixes. Add shaders support.RealBadAngel2014-11-132-43/+88
* Fix profiler values not being updated (F6) and not being loggedCraig Robbins2014-11-111-1/+34
* Serverlist: announce mg_name from map_meta.txt instead of minetest.confKahrl2014-11-103-1/+4
* Merge pull request #1825 from Zeno-/control_key_cacheZeno-2014-11-104-53/+202
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| * Create faster key cache for main game loop (client)Craig Robbins2014-11-104-53/+202
* | Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.exampleparamat2014-11-092-19/+22
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* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-0821-630/+693
* Stop inserting empty lines at end of minetest.conf file each time it is rewri...Craig Robbins2014-11-081-2/+3
* Fix regressions and minor improvements in refactor_the_gameCraig Robbins2014-11-081-32/+25
* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...paramat2014-11-086-1/+617
* Speed up removing a node (less block mesh updates).RealBadAngel2014-11-081-6/+5
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-088-28/+39
* Address issues related to refactoring the_gameCraig Robbins2014-11-031-193/+193
* Fix regression: mouse wheel couldn't scroll from last hotbar item to firstKahrl2014-11-021-1/+1
* Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins2014-11-023-138/+304
* Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warningsKahrl2014-11-021-0/+2
* Fix unit tests failing if IPv6 not availableCraig Robbins2014-11-023-137/+127
* Modified dtime calculation method in limitFps()Craig Robbins2014-11-021-2/+19
* Refactor the_game() to make it more understandable and maintainable.Craig Robbins2014-11-023-2437/+2857
* Split up mapgen.cppkwolekr2014-11-0119-961/+1174
* Fix erroneous lua_pop parameterkwolekr2014-10-301-2/+4
* Fix uninitialized variable warningkwolekr2014-10-302-9/+12
* mapgen: Resolve nodes in ctor rather than makeChunkkwolekr2014-10-304-50/+62
* Check minetest.hud_change() parameters on conversion (Fix #1714)kwolekr2014-10-301-7/+7
* Fix bug introduced by me (Zeno)Craig Robbins2014-10-291-2/+3
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-294-13/+59
* Added names colours and refactored parseColorString()Craig Robbins2014-10-292-57/+263
* Refactor decoration-related codekwolekr2014-10-297-136/+152
* Fix various indentation issuesPenguinDad2014-10-282-117/+115