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* Define M_PI on MSVCPerttu Ahola2012-07-215-0/+11
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* Add a random-ish contributor list to credit screenPerttu Ahola2012-07-211-3/+3
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* Check for table type when reading groups from Luadarkrose2012-07-211-0/+2
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* Add minetest.get_craft_recipe()darkrose2012-07-213-2/+153
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* Add support for "textures/all" (and thus texture packs) to serverdarkrose2012-07-211-0/+2
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* Remove trenches from map generator (cyisfor) (glitches: read below)darkrose2012-07-211-6/+7
| | | | | | This causes glitches in very high cliffs by not making mud "flow" down from them. Those are quite rare currently because of the lame height differences generated.
* Message cleanups (consistency) and prevent /me when not allowed to shoutCalinou2012-07-212-13/+19
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* Allow defining player's inventory form in LuaPerttu Ahola2012-07-198-8/+109
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* Fix /builtin/misc.lua:47: attempt to call method 'is_player' (a nil value)Perttu Ahola2012-06-191-0/+1
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* Fix random glitches in transparent animationsPerttu Ahola2012-06-181-0/+3
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* Hopefully fix includes on mingwPerttu Ahola2012-06-173-6/+6
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* Increment protocol versionPerttu Ahola2012-06-172-18/+10
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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-1716-644/+1009
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* Optimize headersPerttu Ahola2012-06-1781-92/+221
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-1773-159/+130
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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-1730-2326/+2684
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* Fix "Node placement prediction failed for (places __default) - Name not known"Perttu Ahola2012-06-161-2/+5
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* Add desynchronize_mapblock_texture_animation setting and improve ↵Perttu Ahola2012-06-162-4/+11
| | | | minetest.conf.example a bit
* Fix build error due to DEBUGFILEPerttu Ahola2012-06-161-1/+2
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* Clean up constants.h a bitPerttu Ahola2012-06-162-43/+47
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* Allow node cracking animations of any lengthPerttu Ahola2012-06-162-7/+49
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* Node texture animationPerttu Ahola2012-06-1612-74/+390
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* Add comment about ItemSAO being deprecatedPerttu Ahola2012-06-111-0/+3
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* Node placement client-side predictionPerttu Ahola2012-06-106-8/+91
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* Remove a random old comment and a #define from game.cppPerttu Ahola2012-06-091-11/+0
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* Update and fix doc/mapformat.txt; make current format more solid in mapblock.cppPerttu Ahola2012-06-081-5/+13
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* Add disallow_empty_password settingPerttu Ahola2012-06-072-11/+21
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* Allow groups in crafting recipesPerttu Ahola2012-06-061-3/+23
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* Remove obsolete "footprints" default setting from defaultsettings.cppPerttu Ahola2012-06-061-1/+0
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* Allow replacements in cooking and fuel recipesKahrl2012-06-063-38/+69
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* Add after_destruct and cache the existence of on_construct, on_destruct and ↵Perttu Ahola2012-06-054-10/+65
| | | | after_destruct for quick skipping when a node does not have them
* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-051-11/+93
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* Fix NDT_RAILLIKE tweakingsPerttu Ahola2012-06-051-0/+1
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* Shadily clean up NDT_RAILLIKE to surely differ from the few leftover ↵darkrose2012-06-051-70/+56
| | | | non-LGPLv2 parts from the standpoint of copyright law.
* Clean and optimize clouds.cpp enough to not really contain any of the small ↵Perttu Ahola2012-06-051-86/+85
| | | | amount of non-LGPLv2/later code left
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05178-725/+713
| | | | GPLv2/later, by agreement of major contributors
* Use gettext for more basic user interface stringsPerttu Ahola2012-06-043-59/+60
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* Remove misdesigned exception from ReliablePacketBufferPerttu Ahola2012-06-041-2/+4
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* Add ignore_world_load_errors configuration option and provide better error ↵Perttu Ahola2012-06-044-11/+58
| | | | messages
* Improve GUIMessageMenu (move and resize elements based on size of text)Perttu Ahola2012-06-041-6/+16
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* Fix loading of old signsPerttu Ahola2012-06-041-2/+2
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* Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵darkrose2012-06-031-0/+15
| | | | empty in minimal game
* Update inventory menu from formspec on-the-flyPerttu Ahola2012-06-033-10/+55
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* Add texture modification [lowpart:percent:filenamePerttu Ahola2012-06-031-0/+35
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* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point ↵Perttu Ahola2012-06-033-41/+88
| | | | values in formspec
* Reshape inventory menu codePerttu Ahola2012-06-033-180/+78
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* Add a bit of unit test for inventoryPerttu Ahola2012-06-031-0/+94
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* Fix loading of legacy chestsPerttu Ahola2012-06-033-8/+13
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* Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return ↵Perttu Ahola2012-06-031-1/+10
| | | | a string to aid better inter-object compatibility of code that assumes objects to be players
* Make GUIinventoryMenu::drawList more robust with invalid dataPerttu Ahola2012-06-031-1/+14
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