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* Add usermods/ to mod search paths and print out the paths at server startupPerttu Ahola2011-12-031-4/+12
* Properly handle mod name conflictsPerttu Ahola2011-12-032-2/+20
* Better mod loading error handlingPerttu Ahola2011-12-036-89/+174
* Add world/mods to mod search pathPerttu Ahola2011-12-031-1/+4
* Enforced mod global naming convention and better error reportingPerttu Ahola2011-12-034-39/+138
* Fix script error reporting a bitPerttu Ahola2011-12-025-8/+48
* Fix ActiveObject creation for fast player respawnsPerttu Ahola2011-12-022-10/+13
* Fix sending of player hp (was sent all the time)Perttu Ahola2011-12-021-28/+33
* Show bare hand when no item is selectedPerttu Ahola2011-12-021-2/+4
* Script-defined creative inventoryPerttu Ahola2011-12-026-162/+18
* Rename "build" privilege to "interact" (backwards-compatibly, of course)Perttu Ahola2011-12-023-11/+13
* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-022-6/+6
* Remove obsolete createPickedUpItem()Perttu Ahola2011-12-022-21/+0
* Add time_from_last_punch to Lua APIPerttu Ahola2011-12-023-5/+6
* + middle-click now empties the inventory slot properlyMark Holmquist2011-12-021-1/+1
* Add enable_pvp settingPerttu Ahola2011-12-022-0/+7
* Make unlimited player transfer distance configurablePerttu Ahola2011-12-022-1/+2
* Fix player double damagePerttu Ahola2011-12-025-3/+11
* Make hitting players make a visual damage flash to the player texture and the...Perttu Ahola2011-12-022-8/+29
* Don't hide players in pitch black (like oerkkis)Perttu Ahola2011-12-021-6/+0
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-0210-374/+459
* Fix the previous commitPerttu Ahola2011-12-021-1/+2
* Enforce PLAYER_INVENTORY_SIZE in ObjectRef::l_inventory_set_listPerttu Ahola2011-12-021-3/+10
* Print out PROTOCOL_VERSIONs if server is incompatible with clientPerttu Ahola2011-12-021-1/+5
* Higher default map save and unload intervalPerttu Ahola2011-12-021-2/+2
* Don't send objects or map data before definitions have been sentPerttu Ahola2011-12-022-2/+20
* Make players be again visible from a long distancePerttu Ahola2011-12-024-17/+39
* Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola2011-12-015-478/+7
* Players are more like objects + related stuffPerttu Ahola2011-12-0114-575/+477
* Player-is-SAO WIPPerttu Ahola2011-12-0116-598/+1003
* Fix non-fancy leaves not making faces with waterPerttu Ahola2011-12-011-1/+1
* Make non-fancy leaf texture to go in texture atlas tooPerttu Ahola2011-12-011-2/+2
* Add ServerActiveObject::removingFromEnvironment()Perttu Ahola2011-12-013-6/+17
* Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because 1)...Perttu Ahola2011-12-011-1/+1
* Fix getTextureRaw to always return an image that is not in the texture atlas ...Perttu Ahola2011-12-011-1/+10
* Fix loading of legacy MaterialItems (was loaded as a quite random type)Perttu Ahola2011-12-011-2/+5
* Fix texture atlas not being created correctlyPerttu Ahola2011-12-012-2/+7
* Fix processing of the default_password setting. It is now actually used as th...Kahrl2011-12-015-36/+109
* Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently...Kahrl2011-12-011-2/+10
* Enable simple drag and drop in inventoryPerttu Ahola2011-12-011-4/+11
* Inventory move-to-slot hilightingPerttu Ahola2011-12-012-5/+16
* Fix conditional bug in inventoryGiuseppe Bilotta2011-12-011-1/+1
* Fix structs being declared as classesGiuseppe Bilotta2011-12-013-3/+3
* Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ...Perttu Ahola2011-12-011-5/+20
* Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them no...Perttu Ahola2011-12-012-3/+3
* Do not assert if count becomes larger than getStackMax() in InventoryItem::ad...Perttu Ahola2011-12-011-1/+0
* Load count 0 in itemstring as 1Perttu Ahola2011-12-011-0/+4
* ObjectRef:get_player_name, ObjectRef:inventory_set_list, ObjectRef:inventory_...Perttu Ahola2011-11-301-60/+124
* Add ObjectRef:punch and ObjectRef:right_click to Lua APIPerttu Ahola2011-11-301-0/+30
* Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make ge...Perttu Ahola2011-11-301-38/+120