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* mapblock_mesh.cpp: Fix code style and simplify a bit code (#4558)you2017-08-281-184/+146
* Clientevent refactor (#6320)Loïc Blot2017-08-287-468/+571
* Pass SharedBuffer as value to increment reference countLoïc Blot2017-08-282-11/+11
* Use crack animation on all tile layers (#6104)Dániel Juhász2017-08-281-5/+4
* Statbars: fix incorrect half-images in non-standard orientations (fixes #6198)Nathanaël Courant2017-08-271-9/+13
* core.get_objects_inside_radius: Omit removed objects (#6318)you2017-08-271-3/+5
* Add '@n' escape sequences and some documentation on translated strings.Nathanaël Courant2017-08-261-0/+4
* Alternative code for slipping (#6256)Ben Deutsch2017-08-262-16/+55
* Android stepheight: Only increase if 'touching ground' (#6313)Paramat2017-08-261-1/+2
* Mgfractal: Use 'switch case' instead of 'if else' (#6314)Paramat2017-08-261-10/+20
* Check item_drop amount clientside (#6242)rubenwardy2017-08-261-4/+4
* Network cleanup (#6310)Loïc Blot2017-08-2510-1669/+1669
* Overlays for wield and inventory images (#6107)Dániel Juhász2017-08-255-50/+128
* Translations: prevent remote crash with invalid translationsEkdohibs2017-08-251-1/+6
* Add clientside translations.Ekdohibs2017-08-2418-46/+524
* Dont define min/max macros in minwindef.h (#6308)adrido2017-08-241-0/+2
* Fix OSX builds caused by __WORDSIZE again (#6307)Pavel Puchkin2017-08-241-1/+1
* Make entity selection and collision boxes independently settable (#6218)stujones112017-08-245-9/+35
* Fix Android node selection distance (#6187)Dániel Juhász2017-08-242-0/+17
* Safe digging and placing (#6127)Ben Deutsch2017-08-242-1/+13
* Network cleanup (#6302)Loïc Blot2017-08-2426-922/+1060
* Fix OSX builds (closes #6289, fixes #6270) (#6306)Pavel Puchkin2017-08-241-1/+1
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-236-8/+15
* Do not add base position to player selection box (#6241)stujones112017-08-231-1/+2
* serialize: use a temporary for SerializeExceptionLoïc Blot2017-08-212-6/+2
* Mgv6: Remove incorrectly defined and unused 'volume nodes'paramat2017-08-202-8/+0
* Minimap: Add new HUD flag for minimap radar modeparamat2017-08-205-15/+28
* Fix a formspec crash triggered by ae9b5e00989756bb676429530dfe81039009001cLoic Blot2017-08-201-5/+5
* Change BS constant from implicit double to float (#6286)Jens Rottmann2017-08-203-17/+17
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-2031-525/+430
* Modernize source code: last part (#6285)Loïc Blot2017-08-2072-583/+445
* Fix shader.h inclusion place in game.cppLoïc Blot2017-08-191-2/+1
* Code modernization: subfolders (#6283)Loïc Blot2017-08-1949-516/+396
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot2017-08-1928-435/+355
* Code modernization: src/n*, src/o* (#6280)Loïc Blot2017-08-1912-287/+207
* GenericCAO: Fix light position for non-players, remove deprecated initialisat...SmallJoker2017-08-191-8/+4
* ServerMap saving: cleanups (#6274)Loïc Blot2017-08-195-470/+23
* ItemCAO removal (#6279)Loïc Blot2017-08-191-254/+0
* Code modernization: src/m* (part 3)Loic Blot2017-08-1911-31/+20
* Code modernization: src/m* (part 2)Loic Blot2017-08-1913-244/+159
* Banmanager: Move 'creating' message from warningstream to infostream (#6277)Paramat2017-08-191-2/+2
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-1842-32/+55
* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-1834-355/+254
* server.cpp: unroll setting when sending mapblocks (#6265)Loïc Blot2017-08-181-27/+20
* Add missing ctime include (#6269)adrido2017-08-181-0/+1
* Modernize various files (src/k*, src/l*)Loic Blot2017-08-186-32/+25
* Modernize various files (part 2)Loic Blot2017-08-1810-152/+107
* Modernize various filesLoic Blot2017-08-1812-118/+100
* Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot2017-08-1725-343/+298
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17236-1028/+288