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* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-0314-65/+59
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* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-0311-46/+38
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* fix: don't use RenderingEngine singleton when it's possibleLoic Blot2021-05-031-5/+5
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* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-0311-23/+28
| | | | | | This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop ↵Loic Blot2021-05-034-14/+12
| | | | | | unused guienv also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack
* refacto: drop unused Hud::smgrLoic Blot2021-05-031-1/+0
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* refacto: don't use RenderingEngine singleton on CAOLoic Blot2021-05-035-21/+20
| | | | | | * we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene * Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution * Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-038-52/+56
| | | | | * protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-0314-121/+112
| | | | | | | | | | * No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-034-32/+13
| | | | This permit cleaner access to meshCache and ensure we don't access to it from all the code
* refacto: add RenderingEngine::cleanupMeshCacheLoic Blot2021-05-033-6/+11
| | | | This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-035-86/+84
| | | | | | | | Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove
* fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot2021-05-031-7/+0
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* Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson2021-04-233-219/+223
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* Fix two CMake build issuessfan52021-04-212-1/+2
| | | | | * PostgreSQL fallback code missed the includes (closes #11219) * build failed when Freetype enabled but not found
* Look for PostgreSQL library properly and fix CIsfan52021-04-201-1/+10
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* Enable cleanTransparent filter for mipmapping and improve its' algorithm ↵sfan52021-04-205-26/+100
| | | | (#11145)
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-202-5/+10
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* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-208-33/+100
| | | | It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled.
* GLES fixes (#11205)sfan52021-04-182-5/+11
| | | | | * Consistently set float precision for GLES * Enable DPI scaling on Windows+GLES
* Isolate library tables between sandbox and insecure envsfan52021-04-181-1/+43
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* Fix ignored OpenGLES2 include path and cmake warningsfan52021-04-161-0/+4
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* Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)SmallJoker2021-04-131-3/+8
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* Buildbot changes to allow out-of-tree builds (#11180)sfan52021-04-111-5/+8
| | | | | | | * Do proper out-of-tree builds with buildbot * Don't write to bin/ for cross builds * This allows safely building multiple builds from the same source dir, e.g. with the buildbot. * Disable Gettext (by default) and Freetype (entirely) for server builds
* Modifying fall damage via armor group (#11080)Wuzzy2021-04-111-7/+19
| | | Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group.
* Fix server favorites not saving when client/serverlist/ doesn't exist ↵sfan52021-04-092-9/+12
| | | | already (#11152)
* Don't reseed stars when changing star countWuzzy2021-04-091-1/+2
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* Make edit boxes respond to string input (IME) (#11156)yw052021-04-054-28/+52
| | | Make edit boxes respond to string input events (introduced in minetest/irrlicht#23) that are usually triggered by entering text with an IME.
* Don't apply connection timeout limit to locally hosted serverssfan52021-04-051-1/+1
| | | | fixes #11085
* Game: Scale damage flash to max HPSmallJoker2021-04-052-4/+10
| | | | The flash intensity is calculated proportionally to the maximal HP.
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-0520-108/+106
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* CGUITTFont optimizations (#11136)sfan52021-04-024-23/+27
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* Sort out cURL timeouts and increase defaultsfan52021-04-026-68/+14
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* Irrlicht support code maintenancesfan52021-03-3111-79/+5
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* Draw items as 2D images (instead of meshes) when possiblesfan52021-03-301-14/+28
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* Block & report player self-interaction (#11137)Lars Müller2021-03-301-0/+6
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* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-302-8/+16
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* Fix wield image of plantlike_rooted (#11067)Wuzzy2021-03-301-1/+9
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* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-308-8/+45
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* Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan52021-03-296-65/+117
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* Drop irrUString from MT, it's owned by irrlicht nowLoic Blot2021-03-261-3891/+0
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* Fix attached-to-object sounds having a higher reference distanceDesour2021-03-231-2/+2
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* Fix broken `BiomeGen` abstraction (#11107)sfan52021-03-239-185/+90
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* Fix segfault for model[] without animation speedJean-Patrick Guerrero2021-03-211-2/+2
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* Restore minimal normal texture support (for minimap shading)Vitaliy2021-03-211-1/+4
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* Serialize tool capabilities JSON without whitespacesfan52021-03-203-4/+13
| | | | fixes #11087
* Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker2021-03-207-86/+153
| | | | This fixes an out-of-bounds index access when the node resolver was already applied to the schematic (i.e. biome decoration). Also improves the handling of the two cases: prior node resolving (m_nodenames), and after node resolving (manual lookup)
* Check for duplicate login in TOSERVER_INIT handler (#11017)Elias Fleckenstein2021-03-191-0/+10
| | | i.e. checks for duplicate logins before sending all media data to the client.
* Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström2021-03-191-4/+19
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* Drop old text input workarounds (#11089)sfan52021-03-197-745/+13
| | | | | * Drop unused intlGUIEditBox * Drop unnecessary Linux text input workarounds