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* New HUD element - waypoint.RealBadAngel2014-01-267-8/+78
* Fix bug only half of unreliable queue handled per step in worst casesapier2014-01-261-1/+2
* Fix use of previously deallocated EmergeManagerkwolekr2014-01-263-8/+46
* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-235-6/+7
* Include system info in the HTTP user agent on WindowsSfan52014-01-233-22/+52
* Connection: Stop processing malformed packet when encounteredkwolekr2014-01-211-0/+1
* Fix curl dll not getting installed when sound is disabledSfan52014-01-211-3/+3
* LuaVoxelManip: Add get_param2_data and set_param2_datakwolekr2014-01-192-0/+47
* Schematic: Read slice probability table from schematic descriptorskwolekr2014-01-192-3/+24
* Deindent HTTPFetchRequest::HTTPFetchRequest()ShadowNinja2014-01-161-15/+15
* Prevent player jumping into nodes from belowBlockMen2014-01-161-1/+1
* Prevent placing node when player would be inside new nodeBlockMen2014-01-151-15/+31
* Fix win32 reading semaphore count not working (broke all queues)sapier2014-01-151-6/+33
* Make default User-agent follow RFC 2616ShadowNinja2014-01-151-3/+4
* Fix building with MinGWSfan52014-01-151-2/+2
* Fix building under MSVCBlockMen2014-01-141-0/+1
* Add formspec tableKahrl2014-01-137-194/+1667
* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-139-70/+206
* Fix some errors reported by clang static analyzer.Ilya Zhuravlev2014-01-132-1/+5
* Mapgen V6: Add flag to stop mud flowkwolekr2014-01-123-1/+4
* Add maximum recursion depth to read_json_valueShadowNinja2014-01-112-3/+7
* Rename get_json_value to read_json_valueShadowNinja2014-01-113-4/+4
* Add InvRef::get/set_lists()ShadowNinja2014-01-112-0/+54
* Compare values instead of pointers in Inventory::operator==Kahrl2014-01-111-1/+1
* Add operator!= to Inventory(List), make operator== a const methodKahrl2014-01-112-5/+13
* Add forceloadingNovatux2014-01-114-1/+35
* Fix check for max_fd == -1 should actually be max_fd != -1sapier2014-01-101-1/+1
* Fixed minetest reliable udp implementation (compatible to old clients)sapier2014-01-107-974/+2659
* Make MutexQueue use jsemaphore for signalingsapier2014-01-1013-101/+250
* Set locale properly when built without gettext supportPerttu Ahola2014-01-091-3/+5
* Don't lookup node texts in a endless recursion loopsapier2014-01-071-2/+2
* Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...ShadowNinja2014-01-064-51/+40
* Fix wrong named masterserver announce variableproller2014-01-071-1/+1
* Send long announce as POST, show OS in useragentproller2014-01-078-22/+43
* Actually pause singleplayer game in pause menu and use lower maximum FPS in itPerttu Ahola2014-01-066-16/+38
* Add function to deregister a profiler from profiler listsapier2014-01-061-0/+7
* Create new instance of mesh every time it's required (Solves #703)Perttu Ahola2014-01-064-24/+44
* BUILD: fix cmake list parsinghasufell2014-01-052-3/+6
* BUILD: prefer pkg-config for freetype2 detectionhasufell2014-01-052-11/+41
* Add option to link to OpenGL ES, fixes #1051Sfan52014-01-051-1/+6
* Fix absence of images when compiled with RUN_IN_PLACE=0.Ilya Zhuravlev2014-01-052-0/+12
* Fix objects being selected behind a nodeNovatux2014-01-021-2/+3
* Fix exception caused by destroying sockets on Server shutdownkwolekr2013-12-311-3/+6
* Fix enum element name in Lua HUD code (position vs. pos)kaeza2013-12-311-1/+2
* Initialize world before creating BanManager and RollbackManagerShadowNinja2013-12-301-4/+4
* Fix InventoryList reading orderShadowNinja2013-12-301-5/+10
* Remove FPS from window titlePilzAdam2013-12-251-16/+9
* Make SHA1::addBytes(..., 0) a no-op instead of an assertion failureKahrl2013-12-251-1/+1
* Use sleep_ms instead of select in httpfetch when max_fd == -1, fixes WSAEINVALKahrl2013-12-241-13/+21
* Fix particle code ignoring return value of std::vector::erase(). Wat.Kahrl2013-12-231-4/+4