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* ContentCAO: Fix segfault when minimap is disabledSmallJoker2020-11-081-0/+3
* Revert #10495 and simplify.Lars2020-11-071-1/+8
* Fix integer-string conversion for shaderssfan52020-11-051-4/+4
* Add model[] formspec element (#10320)SmallJoker2020-11-045-1/+430
* Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ...Lars Müller2020-11-041-6/+13
* Fix ObjectRef errors due to lua_isnil() (#10564)Zughy2020-11-043-42/+39
* Slight simplification and optimization of RemoteClient.Lars2020-11-031-13/+7
* Increase defaults for viewing_range, active_object_range and related settings...Lars2020-11-031-6/+6
* Block attempts to connect to the client (#10589)red-0012020-11-023-2/+10
* Fix incorrect deprecation hintsSmallJoker2020-11-011-4/+4
* Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy2020-10-318-77/+68
* Player physics: Ensure larger dtime simulation steps (#10563)Lars Müller2020-10-291-68/+45
* Show RTT in ms with 2 digits of precision (#10573)Oblomov2020-10-291-2/+2
* Avoid resending near blocks unnecessarily.Lars2020-10-272-46/+42
* Fix CSMs on arm64 (#10553)luk3yx2020-10-251-0/+4
* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-251-46/+136
* Clean up l_object.cpp (#10512)Zughy2020-10-222-639/+580
* Fix Media... 0% on loading screen (#9478)Maksim2020-10-211-1/+4
* Fix show_on_minimap default value for local playersfan52020-10-201-0/+2
* Implement unloading of static_save=false objects according to existing docs (...sfan52020-10-194-3/+17
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-1910-12/+82
* Minor clientmap improvements.Lars2020-10-192-17/+20
* Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars2020-10-171-1/+22
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-1710-98/+12
* Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the c...Lars2020-10-132-18/+1
* Fix float argument check in minetest.set_timeofday() (#10483)Zughy2020-10-131-2/+3
* Add ObjectRef:get_children() (#10480)Zughy2020-10-132-0/+25
* Avoid drawing invisible blocks on the client.Lars2020-10-131-7/+1
* Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI2020-10-133-6/+5
* Add missing type check to InvRef:set_lists() (#10476)Zughy2020-10-111-0/+1
* Add a short_description to be used by mods (#8980)DS2020-10-097-2/+40
* Fix box[]es not being clipped (#10473)DS2020-10-081-2/+3
* -Wmem-access only called when GCC > 7 (#10453)Zughy2020-10-061-0/+2
* Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog2020-10-064-0/+134
* Prevent games from setting secure settings (#10460)rubenwardy2020-10-064-3/+23
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-0529-439/+13
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-0419-144/+439
* Add First Person Attachments (#10360)Jordan Snelling2020-10-0411-32/+96
* Fix short 180 degree rotation when using set_bone_position (#10405)Lars Müller2020-10-041-13/+6
* Deprecate get_player_velocity and add_player_velocity (#10173)rubenwardy2020-10-043-53/+40
* Fix scroll bar overlapping text (again) (#9058)random-geek2020-10-032-6/+2
* Reduce the FPS when the window is unfocused (#8837)HybridDog2020-10-034-14/+16
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-0123-223/+168
* Clean up serializationSmallJoker2020-10-013-915/+0
* Settings: Remove unused functionsSmallJoker2020-10-012-103/+33
* Improve MSVC cmake and update vcpkg instruction (#10407)k.h.lai2020-09-291-10/+16
* Patch fast/teleport vulnerability when attached to an entity (#10340)Elias Fleckenstein2020-09-261-1/+24
* Log server announce on updates and deletes too (#10177)Tyler Schwend2020-09-261-1/+8
* Remove null bytes from TOCLIENT_BLOCKDATA (#10433)luk3yx2020-09-261-1/+1
* Correct erroneous reported max lag with prometheus (#10427)Buckaroo Banzai2020-09-251-1/+6