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Server-optimized Minetest 5.6.0
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Age
Files
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...
*
Split up mapgen.cpp
kwolekr
2014-11-01
19
-961
/
+1174
*
Fix erroneous lua_pop parameter
kwolekr
2014-10-30
1
-2
/
+4
*
Fix uninitialized variable warning
kwolekr
2014-10-30
2
-9
/
+12
*
mapgen: Resolve nodes in ctor rather than makeChunk
kwolekr
2014-10-30
4
-50
/
+62
*
Check minetest.hud_change() parameters on conversion (Fix #1714)
kwolekr
2014-10-30
1
-7
/
+7
*
Fix bug introduced by me (Zeno)
Craig Robbins
2014-10-29
1
-2
/
+3
*
Add option to enable mesh caching, add wallmounted for meshes.
RealBadAngel
2014-10-29
4
-13
/
+59
*
Added names colours and refactored parseColorString()
Craig Robbins
2014-10-29
2
-57
/
+263
*
Refactor decoration-related code
kwolekr
2014-10-29
7
-136
/
+152
*
Fix various indentation issues
PenguinDad
2014-10-28
2
-117
/
+115
*
Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible...
Craig Robbins
2014-10-28
1
-1
/
+6
*
Add NodeResolver documentation
kwolekr
2014-10-28
2
-4
/
+97
*
Prevent invalid memory access under failure conditions
kwolekr
2014-10-28
3
-61
/
+64
*
Change license of noise implementation to Simplified BSD
kwolekr
2014-10-27
2
-36
/
+46
*
Add support for eased 3d noise
kwolekr
2014-10-27
2
-105
/
+133
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
11
-343
/
+446
*
Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Kahrl
2014-10-24
5
-17
/
+27
*
Remove remenants of mob code
Pavel Puchkin
2014-10-23
3
-8
/
+0
*
Fix broken plantlike drawtype.
RealBadAngel
2014-10-22
1
-13
/
+13
*
Search for subgames using $MINETEST_SUBGAME_PATH.
David Thompson
2014-10-22
1
-0
/
+30
*
Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
7
-17
/
+44
*
Fix some indentation in nodedef.cpp
Kahrl
2014-10-20
1
-5
/
+5
*
Fix memory leak caused by mesh nodes (and nodeboxes)
Kahrl
2014-10-20
1
-0
/
+6
*
Custom collision boxes node property.
RealBadAngel
2014-10-19
6
-3
/
+25
*
Various uninitialised variable fixes
Craig Robbins
2014-10-19
5
-27
/
+27
*
Move buttons upwards to accommodate for new configure keys button in the
Craig Robbins
2014-10-18
1
-1
/
+2
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
10
-5
/
+361
*
Make sure PRECISION_SECONDS corresponds to the integer 0
Kahrl
2014-10-09
1
-1
/
+1
*
Fix unit reported by TimeTaker (was always ms)
Kahrl
2014-10-09
1
-2
/
+11
*
Fix use of unitialized variables in mouse button handling
Craig Robbins
2014-10-08
1
-5
/
+8
*
Add in-game key change menu
Mushiden
2014-10-07
2
-0
/
+25
*
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-10-07
10
-45
/
+42
*
Add [colorize modifier
BlockMen
2014-10-05
6
-85
/
+120
*
Fix special tile backspace culling
kwolekr
2014-10-03
1
-5
/
+6
*
Bugfix: dont highlight (0,0,0) when theres no node pointed.
RealBadAngel
2014-10-03
1
-2
/
+7
*
Fix broken plantlike drawtype.
RealBadAngel
2014-10-03
1
-5
/
+6
*
Fix misc. style issues
kwolekr
2014-10-03
3
-7
/
+14
*
Clean up nodedef.cpp
kwolekr
2014-10-03
1
-540
/
+562
*
Add optional framed glasslike drawtype
BlockMen
2014-10-02
6
-2
/
+21
*
Make players check inventory modification properly
ShadowNinja
2014-10-01
6
-9
/
+39
*
Only set player dirty flag if values change
ShadowNinja
2014-10-01
1
-4
/
+8
*
Simplify player modification checks
ShadowNinja
2014-10-01
7
-48
/
+30
*
Fix android build using hardcoded path for data instead of using the one fetc...
sapier
2014-10-01
2
-3
/
+6
*
Standardize tooltip row detection
BlockMen
2014-09-28
2
-8
/
+13
*
Fix multilined description in tooltips (fixes #1688)
BlockMen
2014-09-28
1
-4
/
+4
*
Fix totally messed up 3d modes interlaced/topbottom/sidebyside
sapier
2014-09-25
1
-7
/
+11
*
Fix chat lines not word wrapped correct
sapier
2014-09-25
1
-2
/
+10
*
Fix command line parsing
Kahrl
2014-09-22
1
-1
/
+1
*
Fix build with redis
ShadowNinja
2014-09-21
1
-0
/
+2
*
Add firelike drawtype
TriBlade9
2014-09-21
5
-1
/
+168
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