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* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-0513-10/+93
* Check if the address field is empty when hitting enter on the multiplayer tabShadowNinja2013-04-031-0/+9
* Limit speed in collisionMoveResult for avoiding hangsEsteban I. Ruiz Moreno2013-04-031-1/+6
* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-034-0/+8
* Add Ore generation flags, implement ore absolute heightkwolekr2013-03-315-9/+63
* Increase value range of Ore::clust_scarcitykwolekr2013-03-311-1/+1
* Add a small optimization to the menu splash and remove a old commentShadowNinja2013-03-301-5/+3
* Don't load menu textures every framekhonkhortisan2013-03-301-4/+4
* Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixeskwolekr2013-03-303-16/+23
* Optimize CNodeDefManager::getIdskwolekr2013-03-302-0/+39
* Make the textbox for serverlist title widerPilzAdam2013-03-301-3/+3
* GUI: Make singleplayer default tab, store selected serverlist, show title of ...PilzAdam2013-03-303-25/+46
* Fix build on Linux with some glibcskwolekr2013-03-291-1/+1
* Masterserver: report gameid, uptime, cosmetic fixes on server web pageproller2013-03-303-3/+6
* Add varying levels of precision to TimeTakerkwolekr2013-03-295-17/+108
* Add different place sound for nodesPilzAdam2013-03-295-8/+41
* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-299-46/+88
* Update Credits tabkwolekr2013-03-291-5/+6
* Fix last singlenode modificationkwolekr2013-03-291-7/+8
* Don't replace existing nodes in singlenode mapgenkwolekr2013-03-291-6/+11
* Prevent infinite loop with invalid Inventory formatkwolekr2013-03-271-0/+4
* Closed add object <-> object collision handlingsapier2013-03-2810-33/+157
* Vary ore sheet y position by noisekwolekr2013-03-241-3/+3
* Ensure ore can fit in OreSheet::generate()kwolekr2013-03-241-3/+4
* Add more error checking to l_register_orekwolekr2013-03-241-2/+14
* Add Ore infrastructure and l_register_ore()kwolekr2013-03-2410-17/+248
* Mapgen indev: float islands, larger far biomesproller2013-03-245-73/+218
* Allow spawning particles from the server, from luaJeija2013-03-2312-55/+1028
* Move rightclickable to the proper placePilzAdam2013-03-232-2/+3
* Include backface_culling flag in serialization format for TileDefsJürgen Doser2013-03-233-10/+17
* Set of changes to build mineTest using Visual Studio 11.0. These affectMukul Sati2013-03-244-4/+6
* 6d facedirRealBadAngel2013-03-234-86/+331
* Random guest name and finite liquid checkboxproller2013-03-233-2/+37
* Add singlenode mapgen; generates solely the node 'mapgen_singlenode', default...Perttu Ahola2013-03-224-0/+152
* Support game-specific minetest.confPerttu Ahola2013-03-215-0/+27
* Common mods supportPerttu Ahola2013-03-214-7/+68
* Fix Map::initBlockMake to actually use chunksize settingkwolekr2013-03-181-7/+3
* Add jungle grass to jungleskwolekr2013-03-174-13/+53
* Don't erase modified_blocksIlya Zhuravlev2013-03-171-3/+3
* Add FPS limit to menu cloudsShadowNinja2013-03-171-2/+22
* lua methods set_look_pitch and set_look_yawRealBadAngel2013-03-174-2/+49
* Fix new_style_waterPilzAdam2013-03-171-8/+135
* build with ogles2 driverproller2013-03-162-0/+10
* Some minor cleanups from the last commitkwolekr2013-03-164-9/+11
* initial mapgen indev version with farscale feature and huge cavesproller2013-03-1611-40/+449
* Make saplings only grow on dirt or grass, make jungle tree trunks only replac...kwolekr2013-03-162-12/+35
* Re-add jungles, apple treeskwolekr2013-03-167-41/+112
* Optimize Mapgen::updateLighting(), add setLighting()kwolekr2013-03-152-8/+113
* Liquid fine tuningproller2013-03-143-41/+95
* Remove 'tape and glue', update Credits tabkwolekr2013-03-141-12/+65