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* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-276-13/+337
* Fix tree generation density for different mapgen chunk sizesPerttu Ahola2012-03-271-5/+10
* Post-mapgen lighting optimizationPerttu Ahola2012-03-271-13/+26
* Make mapgen generate stuff in chunks of 3^3 mapblocksPerttu Ahola2012-03-273-114/+114
* Update minetest.conf.example and defaultsettings.cppPerttu Ahola2012-03-271-1/+0
* Increase vertical FOV on lower aspect ratios (<16:10)Perttu Ahola2012-03-271-0/+3
* Do a dumb-ass static string copy for const-incorrect old versions of ov_fopenPerttu Ahola2012-03-271-2/+7
* Prefer _game postfix in game names (to be squashed to the previous commit)Perttu Ahola2012-03-261-3/+3
* Support _game postfix in game names, taking it out to make the gameidPerttu Ahola2012-03-261-7/+35
* Add game.conf check in subgame.cppPerttu Ahola2012-03-261-1/+15
* New world removal GUI codePerttu Ahola2012-03-264-31/+75
* Better file/directory removal platform code and utilitiesPerttu Ahola2012-03-262-24/+129
* Small fix to fs::GetDirListing when trying to list an inexistent directoryPerttu Ahola2012-03-251-3/+2
* MSVC build directory autodetection at startupPerttu Ahola2012-03-251-3/+18
* Add OPENAL_DLL LIBOGG_DLL LIBVORBIS_DLL and LIBVORBISFILE_DLL to be used opti...Perttu Ahola2012-03-251-3/+25
* Add OGG_INCLUDE_DIR to SOUND_INCLUDE_DIRSPerttu Ahola2012-03-251-0/+1
* Don't try to use sound if building only serverPerttu Ahola2012-03-251-2/+2
* Raise PROTOCOL_VERSION to 9, as this is not compatible with earlier versionsPerttu Ahola2012-03-251-1/+4
* Make server world selection not brain dead and use gameid 'minetest' instead ...Perttu Ahola2012-03-254-30/+140
* Change postfixes from N.ogg to .N.ogg in user/testsounds/ loaderPerttu Ahola2012-03-251-9/+10
* Some serialization version stuffPerttu Ahola2012-03-252-9/+31
* Initialize utility.h return values to 0 to make lazily error-checked deserial...Perttu Ahola2012-03-251-20/+20
* Switch sound randomizer postfixes from N.ogg to .N.oggPerttu Ahola2012-03-251-2/+2
* Sound loading from memory (by using a quick hack)Perttu Ahola2012-03-252-28/+13
* Almost support loading sounds from serverPerttu Ahola2012-03-259-186/+183
* Add a variant of hex_encodePerttu Ahola2012-03-251-1/+6
* Add removeStringEnd()Perttu Ahola2012-03-252-0/+21
* Add more media directories; mod/{textures,sounds,media}Perttu Ahola2012-03-251-14/+26
* Texture cache -> Media cache WIPPerttu Ahola2012-03-258-241/+235
* Cache textures by checksumJonathan Neuschäfer2012-03-256-68/+296
* Make event_manager.h build on MSVCPerttu Ahola2012-03-251-10/+10
* Build configuration fixes/improvements on WindowsPerttu Ahola2012-03-253-36/+57
* Fix build on MinGW (as compared to Linux)Perttu Ahola2012-03-242-3/+3
* Lua API for playing soundsPerttu Ahola2012-03-249-15/+455
* Add sound.digPerttu Ahola2012-03-244-4/+19
* Add sounds, tune thingsPerttu Ahola2012-03-246-41/+89
* Digging and placing soundsPerttu Ahola2012-03-244-16/+96
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-2414-14/+384
* LocalPlayer::getStandingNodePos()Perttu Ahola2012-03-242-0/+10
* c55sound continuedPerttu Ahola2012-03-249-52/+266
* Update/fix/improve config.h and cmake_config.h.inPerttu Ahola2012-03-242-29/+28
* celeron55's sound system initial frameworkPerttu Ahola2012-03-2411-0/+503
* Seriously WTF, LLVM/clang?Perttu Ahola2012-03-231-3/+8
* Fix filesys.cpp debug output to go into debug.txtPerttu Ahola2012-03-231-16/+17
* Remove useless clearing of the Z bufferPerttu Ahola2012-03-221-5/+0
* Add output levels --info and --trace (--verbose is now more verbose)Perttu Ahola2012-03-223-7/+20
* Move headers from socket.h to socket.cppPerttu Ahola2012-03-222-25/+27
* Fix UDPSocket's debug outputPerttu Ahola2012-03-221-2/+4
* Log at info level when a banned client connectsPerttu Ahola2012-03-221-3/+7
* Goddamn MSVC pow overload ambiguitiesPerttu Ahola2012-03-211-1/+1