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* Lint fix on localplayer.hLoic Blot2017-08-151-2/+1
* L-system: Fix leaves cutting through stemsHybrid Dog2017-08-141-3/+6
* Player::getSpeed/setSpeed use const refsLoic Blot2017-08-143-4/+4
* Player class: disable copyLoic Blot2017-08-141-3/+3
* Various server.cpp cleanupsLoic Blot2017-08-141-137/+93
* Server::AsyncRunStep + Server::sendAddNode: modernize codeLoic Blot2017-08-141-61/+39
* LocalPlayer::accelerateHorizontal: cleanupsLoic Blot2017-08-131-17/+17
* Cleanup LocalPlayer::applyControlLoic Blot2017-08-132-5/+4
* Add slippery group for nodes (players/items slide)Wuzzy2017-08-133-8/+25
* Trigger on_rightclick regardless on the formspec meta fieldSmallJoker2017-08-131-0/+5
* Change “Use” key name to “Special”TeTpaAka2017-08-131-2/+2
* Full viewing range key message clarifiedFixer2017-08-121-2/+2
* Remove cloud_height settingBen Deutsch2017-08-125-12/+7
* Mgv5: Make spawn position search more reliableparamat2017-08-121-14/+15
* ServerEnvironment::step: modernize loopsLoic Blot2017-08-112-69/+28
* Mgv7: Raise spawn point by 1 node for no mountain caseparamat2017-08-091-4/+5
* Step height: Add as a player object propertyparamat2017-08-095-3/+20
* Key change menu: Expose more keysWuzzy2017-08-091-7/+25
* Fix error not printed to console when no name is providedJuozas2017-08-091-0/+1
* Singleplayer: Pause game in the key change dialogSmallJoker2017-08-071-0/+2
* Start off newly generated worlds early at sunrise, 5:15am (#6211)JRottm2017-08-052-5/+5
* Add tiny Y offset in collisionMoveSimple() to tweak performanceJens Rottmann2017-08-051-1/+1
* Fix player coordinate rounding in collisionMoveSimple() (#6197)Jens Rottmann2017-08-051-11/+16
* Sort box corners correctlyThomas--S2017-08-041-0/+1
* Fix crash when using --go in command lineJuozas Pocius2017-08-031-1/+1
* Dungeons: Use biome 'node_stone' if normal stone types not detectedparamat2017-07-308-22/+61
* GenericCAO: Fix dark model below y = 0paramat2017-07-301-1/+1
* Darkness detection: Reduce chance of false positives darkening the skyboxLars Hofhansl2017-07-301-3/+3
* Make direct item selection keys freely bindableWuzzy2017-07-305-17/+66
* Move the nametag back to the top of the player (#6179)TeTpaAka2017-07-293-7/+18
* Noise: Prevent unittest crash caused by division by zeroSmallJoker2017-07-291-1/+3
* Revert "Noise::perlinMap2D,3D: replace a loop init with a single memset call"Loïc Blot2017-07-271-3/+4
* Fix a warning introduced by 4eb59aeeb2f2b535f4eb2a1608189bb03098454eLoïc Blot2017-07-271-1/+1
* Add LuaEntity on_death callback (#6177)Loïc Blot2017-07-273-1/+32
* Rename previous_was_found to previous_existsLoic Blot2017-07-271-5/+5
* MapBlock::actuallyUpdateDayNightDiff(): little performance optimizationLoic Blot2017-07-271-1/+8
* compressZlib: don't use a SharedBuffer but a raw u8 * pointerLoic Blot2017-07-273-40/+34
* Massive performance improvement on correctBlockNodeIdsLoic Blot2017-07-271-1/+23
* Noise::perlinMap2D,3D: replace a loop init with a single memset callLoic Blot2017-07-271-4/+3
* Remove one unused variable in Server::Receive functionLoic Blot2017-07-271-1/+0
* Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cppLoic Blot2017-07-263-68/+2
* TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot2017-07-265-14/+14
* VoxelManip cleanups (const ref, const move) + function removal (#6169)Loïc Blot2017-07-2613-198/+85
* Mgv7: Add 'mount_zero_level' parameterparamat2017-07-262-2/+7
* Move MapEditEventAreaIgnorer to emerge.cppLoic Blot2017-07-252-25/+25
* Network protocol: Document settable player collisionbox (#6168)Paramat2017-07-251-2/+7
* Clouds API: change speed from 'y' to 'z', ColorSpecs in Lua docs (#6164)Ben Deutsch2017-07-241-1/+1
* LBM: use range based for and fixed a loop variable overloading in applyLBMsLoic Blot2017-07-241-33/+24
* Mgv7: Add option to repeat surface biomes in floatlandsparamat2017-07-222-13/+22
* Player collisionbox: Make settableTeTpaAka2017-07-214-8/+13