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* Fix segfault on startup error on Androidrubenwardy2016-12-122-3/+5
* Fix camera jumping on Android when panning past 0/360 markrubenwardy2016-12-123-15/+15
* View range: Set maximum to 4000 nodesRogier2016-12-122-7/+18
* Mapgen: Make mgv7 the default mapgenparamat2016-12-121-2/+2
* Fix computation of viewing range (in blocks) sent to server (#4882)Rogier-52016-12-113-4/+5
* Simple decorations: Fix range check for deco->deco_param2Auke Kok2016-12-081-2/+4
* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-073-1/+9
* Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-073-9/+33
* Liquids: Update flow on block loadMillersMan2016-12-074-2/+266
* Liquids: Preserve flow state if 'ignore' is a neighbourMillersMan2016-12-071-4/+15
* Map::isValidPosition: Return false instead of throwing exceptionMillersMan2016-12-071-1/+1
* Optimize block sent: Fix rendering issueLars Hofhansl2016-12-033-4/+4
* Biomes: Increase heat and humidity noise spread to 1000paramat2016-12-031-2/+2
* Mgv7 floatlands: Various improvementsparamat2016-12-011-5/+7
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-3011-28/+99
* Allow restricting detached inventories to one playersfan52016-11-283-10/+19
* Limit light_source in the engine (#4814)juhdanad2016-11-283-0/+9
* Fix filepath > RemoveRelativePathComponent unittestsfan52016-11-271-1/+1
* Wieldhand: Allow overriding the handTeTpaAka2016-11-265-4/+57
* Fix fs::RemoveRelativePathComponents for paths with a leading dot componentShadowNinja2016-11-241-1/+1
* Fix secure io.linesShadowNinja2016-11-241-2/+2
* Fix secure io.open without modeShadowNinja2016-11-241-2/+7
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-232-10/+27
* No functional changes. Credit gcuZeno-2016-11-231-1/+1
* Fix superflous shader setting updates (#4800)ShadowNinja2016-11-233-127/+249
* Particles: Make attached particle spawners respect the parent's yaworwell962016-11-184-9/+35
* Mgv7: Add optional floatlands, disabled by defaultparamat2016-11-152-62/+174
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-1413-577/+78
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-1513-78/+577
* Fix crash when attached object no longer existsRogier2016-11-131-2/+3
* Add control information to player interacts (#4685)raymoo2016-11-124-49/+76
* Halo: Highlight selected faceRealBadAngel2016-11-125-2/+39
* Fixed tooltips not resizing with \n (#4766)lisacvuk2016-11-111-1/+1
* Fix incorrect distance computation for visible blocks (#4765)Rogier-52016-11-112-8/+9
* Fix mob deserialization errors in the client (#4743)Rogier-52016-11-101-16/+32
* Occlusion culling: Add comments, minor code improvementsparamat2016-11-091-4/+9
* Sky: Draw bottom of the sky box in 'cloudy fog color'Lars Hofhansl2016-11-081-0/+8
* Retrieve mapblocks from the server in a sphere, not a cubeLars Hofhansl2016-11-081-1/+2
* Occlusion culling: Fix 'end offset' distance, half this for centre pointLars Hofhansl2016-11-081-2/+3
* Don't use reduced vertical limits for mapblock send and generationLars Hofhansl2016-11-071-10/+0
* Windows: Add manifest file and set "High DPI Aware" trueadrido2016-11-071-1/+2
* MSVC: Generate debug information for release builds (#4674)SmallJoker2016-11-061-2/+2
* PlayerSAO saving fix (#4734)Ner'zhul2016-11-054-17/+20
* Fix memory leak in ::safeLoadFile (#4730)Zeno-2016-11-051-0/+3
* Remove unused shader matrices. (#4723)lhofhansl2016-11-041-16/+0
* Cycle directly to nothing shown instead of showing the profiler graph againlhofhansl2016-11-041-1/+1
* Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl2016-11-043-9/+25
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-023-0/+14
* Add version APIShadowNinja2016-10-314-11/+32
* Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-311-1/+7