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Server-optimized Minetest 5.6.0
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Age
Files
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...
*
Rename some packet and handlers to <packet>_Legacy name for compat layer betw...
Loic Blot
2015-03-13
9
-26
/
+26
*
Use the new Player::isDead function when it's the case
Loic Blot
2015-03-13
3
-7
/
+13
*
handleCommand_Breath mustn't update breath is player is dead. A dead player d...
Loic Blot
2015-03-12
2
-0
/
+12
*
Don't handle PlayerPos packet coming from client if player is dead
Loic Blot
2015-03-12
1
-0
/
+5
*
Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
paramat
2015-03-12
4
-12
/
+99
*
Unescape tooltip texts
est31
2015-03-11
1
-3
/
+5
*
Mgv6: Fix uninitialised heightmap used by cavegen
paramat
2015-03-11
1
-2
/
+4
*
lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations
paramat
2015-03-11
2
-8
/
+12
*
Silence Clang warning
ShadowNinja
2015-03-10
1
-2
/
+1
*
Ensure that heightmap is initialized before use
Craig Robbins
2015-03-10
1
-0
/
+1
*
Stop formspecs closing with double-click in empty area
Craig Robbins
2015-03-09
1
-0
/
+11
*
Fix memleak pointed by issue #2439.
Loic Blot
2015-03-08
1
-2
/
+2
*
Fix unitialized data when creating TOSERVER_INIT packet
Loic Blot
2015-03-08
1
-0
/
+2
*
Make the dummy backend only look up blocks once
ShadowNinja
2015-03-08
1
-3
/
+3
*
Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...
paramat
2015-03-08
5
-24
/
+2
*
Optimize Profiler::avg()
gregorycu
2015-03-07
2
-17
/
+56
*
Don't use luaL_checkstring to read node names, it's only for arguments
ShadowNinja
2015-03-07
1
-9
/
+10
*
Respect game mapgen flags and save world noise params
ngosang
2015-03-07
15
-149
/
+126
*
Fix RUN_IN_PLACE broken due to invalid usage of assert
sapier
2015-03-07
1
-1
/
+1
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
62
-294
/
+299
*
Improve Clouds::render mathematics
Loic Blot
2015-03-07
1
-30
/
+25
*
Fix Android text bug (no text displaying)
Craig Robbins
2015-03-07
4
-80
/
+79
*
Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons
paramat
2015-03-07
2
-3
/
+7
*
Don't start a server for map migration
ShadowNinja
2015-03-06
3
-75
/
+65
*
Clean up database API and save the local map on an interval
ShadowNinja
2015-03-06
16
-519
/
+391
*
Biome API: Enable decorations placed on water
paramat
2015-03-06
2
-5
/
+10
*
Improve group-based connection between raillike nodes
BlockMen
2015-03-05
1
-25
/
+13
*
l_get_modnames: Compare using std::sort instead of a custom function which do...
Loic Blot
2015-03-05
1
-22
/
+6
*
collisionMoveSimple: use std::vector instead of std::list, this improve the p...
Loic Blot
2015-03-05
1
-15
/
+9
*
ProfilerGraph: Use std::list instead of std::vector
Loic Blot
2015-03-05
1
-3
/
+3
*
Fix mapgen using unitialised height map values
Craig Robbins
2015-03-06
5
-5
/
+22
*
Use std::queue for HTTPFetchRequest and std::vector for log_output instead of...
Loic Blot
2015-03-05
2
-26
/
+23
*
Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
2015-03-05
7
-84
/
+35
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
26
-28
/
+27
*
Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...
Loic Blot
2015-03-05
3
-46
/
+42
*
Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::...
Loic Blot
2015-03-05
2
-79
/
+56
*
Fix some rendering glitches
BlockMen
2015-03-05
3
-65
/
+61
*
Performance improvement: Use std::list instead of std::vector for request_med...
Loic Blot
2015-03-05
8
-21
/
+16
*
Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-03-05
11
-139
/
+85
*
Fix memory leak in MapgenV6
Craig Robbins
2015-03-05
1
-0
/
+2
*
Cavegen, mgv5: Cleanup code
paramat
2015-03-04
4
-250
/
+201
*
Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...
Loic Blot
2015-03-04
5
-15
/
+12
*
ABMHandler and player_collisions use sequential read/write. Switch from std::...
Loic Blot
2015-03-04
6
-89
/
+18
*
ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for...
Loic Blot
2015-03-04
4
-71
/
+57
*
We always know playerSAO when calling SendInventory. Using it instead of sear...
Loic Blot
2015-03-04
4
-12
/
+12
*
Send Position packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
5
-45
/
+10
*
ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.
Loic Blot
2015-03-04
3
-35
/
+40
*
Send Inventory packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
7
-34
/
+17
*
Remove unused m_wielded_item_not_sent
Loic Blot
2015-03-03
3
-13
/
+2
*
Send Breath packet on event, don't check it at each AsyncRunStep
Loic Blot
2015-03-03
6
-16
/
+16
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