Commit message (Collapse) | Author | Files | Lines | ||
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2021-07-25 | Document glasslikeliquidlevel merge bits (#11479) | random-geek | 1 | -6/+11 | |
2021-07-22 | Remove unused ITextSceneNode header (#11476) | hecks | 1 | -1/+0 | |
Co-authored-by: hecktest <> | |||||
2021-07-21 | Remove unused header includes | hecks | 3 | -4/+0 | |
2021-07-20 | Fix no locales being generated when APPLY_LOCALE_BLACKLIST=0 | sfan5 | 1 | -2/+3 | |
Also enable `ky` which appears to work fine. | |||||
2021-07-17 | CSM: Do not index files within hidden directories | SmallJoker | 1 | -0/+3 | |
CSM would previously scan for files within .git or .svn directories, and also special files such as .gitignore | |||||
2021-07-15 | Add wallmounted support for plantlike and plantlike_rooted nodes (#11379) | Wuzzy | 9 | -7/+90 | |
2021-07-14 | Fix documented default colors for set_sky | Hugues Ross | 1 | -3/+3 | |
2021-07-12 | Remove hardcoded "You died." message in chat (#11443) | Wuzzy | 1 | -1/+0 | |
2021-07-12 | Fix revoke debug privs not reliably turn off stuff (#11409) | Wuzzy | 1 | -6/+12 | |
2021-07-12 | Fix build on Ubuntu 16.04 and macOS | sfan5 | 1 | -6/+6 | |
Apparently the C++ standard library is supposed to provide specializations of std::hash for enums (even in C++11) but those don't always work for whatever reason. | |||||
2021-07-11 | Avoid draw list and shadow map update in the same frame to reduce dtime ↵ | x2048 | 1 | -3/+14 | |
jitter (#11393) * Separate draw list and shadows update to reduce jitter * Avoid draw list update and shadow update in the same frame * Force-update shadows when camera offset changes | |||||
2021-07-11 | Improve shadow rendering with non-default camera FOV (#11385) | x2048 | 4 | -23/+37 | |
* Adjust minimum filter radius for perspective * Expand shadow frustum when camera FOV changes, reuse FOV distance adjustment from numeric.cpp * Read shadow_soft_radius setting as float * Use adaptive filter radius to accomodate for PSM distortion * Adjust filter radius for texture resolution | |||||
2021-07-11 | Refactor video driver name retrieval (#11413) | hecks | 3 | -27/+16 | |
Co-authored-by: hecktest <> | |||||
2021-07-10 | Fix typo in lua_api.txt | hecktest | 1 | -1/+1 | |
2021-07-10 | Script API: Fix segfault in remove_detached_inventory | SmallJoker | 1 | -2/+2 | |
when minetest.remove_detached_inventory is called on script init, the environment is yet not set up, hence m_env is still nullptr until all scripts are loaded | |||||
2021-07-10 | Use `persistence` instead of `persist` in NoiseParams examples | Lean Rada | 1 | -7/+7 | |
2021-07-09 | Add API for mods to hook liquid transformation events (#11405) | Warr1024 | 5 | -1/+47 | |
Add API for mods to hook liquid transformation events Without this API, there is no reliable way for mods to be notified when liquid transform modifies nodes and mods are forced to poll for changes. This allows mods to detect changes to flowing liquid nodes and liquid renewal using event-driven logic. |