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2016-02-23Shaders: fix fog not affecting opaque liquidsRealBadAngel1-1/+1
2016-02-23Sheet Ore: Eliminate crash caused by PcgRandom range max < minparamat1-4/+9
2016-02-23GOTBLOCKS & DELETEBLOCKS: test packet size only oncenerzhul1-9/+10
2016-02-23Fix android buildest311-0/+1
2016-02-22Reset block send timer when invoking setBlock(s)NotSent()orwell961-0/+2
2016-02-22Android: hardcode leveldb revisionest311-0/+3
2016-02-22Fix getting pointed nodeRealBadAngel1-59/+77
2016-02-22Add Lua interface to HTTPFetchRequestJeija12-1/+357
2016-02-22Fix HTTPFetchRequest performing a GET request if post_data is suppliedJeija1-1/+1
2016-02-21Camera: remove auto tune FPS, single view range settingRealBadAngel8-207/+33
2016-02-21Remove preload_item_visuals codeRealBadAngel5-38/+0
2016-02-21Dont make fastface if tile is not seamlessRealBadAngel1-2/+3
2016-02-21Restore simple settings tab and add advanced settings as dialogBlockMen3-655/+1082
2016-02-20Little collision.cpp cleanupsLoic Blot1-4/+3
2016-02-19Fix jumping at node edgegregorycu1-49/+17
2016-02-19Don't print locale directory error message when GetText is disabledShadowNinja1-4/+6
2016-02-19Ignore spaces in secure.trusted_mods settingJeija1-0/+2
2016-02-19Minimap: show player markersRealBadAngel4-0/+78
2016-02-19Camera: Don't count camera offset twice for Nametagged CAOsRealBadAngel1-2/+1
2016-02-19Require request_insecure_environment to be called from the mod's main scopeShadowNinja2-6/+28
2016-02-19Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16paramat2-139/+116
2016-02-18HOTFIX: fix too agressive block cullingRealBadAngel1-1/+4
2016-02-18Move object nametags to cameraRealBadAngel9-54/+138
2016-02-16Clientiface: remove "value is dummy" from docsest311-2/+1
2016-02-16Mapblock mesh: Eliminate meshgen lagsRealBadAngel1-6/+0
2016-02-15Use vertices with tangents only when its needed.RealBadAngel4-67/+131
2016-02-14Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot4-39/+37
2016-02-14Use proper variable types for uniform sampler layersRealBadAngel1-3/+6
2016-02-13Formspec: fix broken irrlicht 1.7 buildRealBadAngel1-0/+10
2016-02-13Formspec: recreate item_image_button pressed state for its image and labelRealBadAngel2-22/+54
2016-02-13Remove unused 'm_selection_active' fieldest311-1/+0
2016-02-11v2d & aabbox3d<f32> & sky cleanupsnerzhul21-44/+39
2016-02-11Drop luaentity_common.h which is not included anywhereLoic Blot1-30/+0
2016-02-11Use single box for halo meshRealBadAngel4-26/+31
2016-02-11Set proper GLSL pixel shader versionRealBadAngel1-1/+1
2016-02-11Dump shader programs on compile errorsRealBadAngel2-0/+26
2016-02-11Documentation: Remove now unused 'vertical spawn range'paramat2-13/+0
2016-02-11Initialize facedir and wallmounted tables only once.Diego Martinez2-28/+31
2016-02-11Log /clearobjects modeKahrl1-1/+2
2016-02-11Add '/clearobjects quick'Kahrl6-51/+124
2016-02-10Fix backface culling when connecting to new servers.Auke Kok2-50/+43
2016-02-09Fix inverted conditions in shader.cppLoic Blot1-2/+2
2016-02-09shader.cpp: don't test twice if shader programs are presentLoic Blot1-9/+9
2016-02-09FormSpec: Add StaticTextSpec and superimpose over item image buttonsRealBadAngel2-1/+32
2016-02-09Filmic HDR tone mappingRealBadAngel6-14/+101
2016-02-09Remove ClientMap::m_camera_mutexKahrl2-12/+1
2016-02-09FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat19-78/+123
2016-02-08Use inventory_image in the first place for inventory item meshRealBadAngel1-5/+2
2016-02-08Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel21-304/+336
2016-02-08builtin: Fix `print` crashing on nil "holes".Diego Martinez1-1/+5