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2016-01-23Fix texture tear issueRealBadAngel1-0/+1
2016-01-23Fix C++11 compilabilityest317-5/+43
2016-01-20Liquid flow: Prevent water spreading on ignoreparamat1-2/+5
2016-01-20Allow per-tiles culling.Auke Kok3-14/+23
2016-01-19EmergeManager: Do not queue duplicate block requestskwolekr2-6/+18
2016-01-19Fix Settings::remove() always returning trueKahrl1-2/+8
2016-01-18Show infotext with description for item entitiesRealBadAngel7-2/+21
2016-01-18Correct overflowing rivers in Valleys mapgen.Duane Robertson1-3/+3
2016-01-18Fix wield item glitchRealBadAngel1-1/+1
2016-01-16corrected minetest.pos_to_string()Pinky Snow1-1/+2
2016-01-16Fix error message in settings tab overlapping 'save' buttonRogier1-1/+1
2016-01-16Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace.Duane Robertson2-47/+61
2016-01-15Make ItemStack:set_count(0) clear the item stacksfan51-1/+1
2016-01-15Make all mesh manipulators in mesh.cpp work with any vertex typeKahrl1-124/+145
2016-01-14Add Valleys mapgen.Duane Robertson7-0/+1300
2016-01-14Mgv7/flat/fractal: Place biome top node on tunnel entrance floorparamat3-34/+91
2016-01-11Mapgen: Various fixes and improvementsparamat7-14/+22
2016-01-10Mgflat: Set blank default spflags. Unhideparamat3-4/+4
2016-01-10Fix the checking of flags values in the settings tabRogier1-2/+2
2016-01-10Improve parsing of setting types from settingtypes.txt for settings tabRogier1-12/+24
2016-01-09Cache disable_anticheat and check it for "interacted_too_far"ASL971-2/+4