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2014-12-06Rewrite generate notification mechanismkwolekr19-327/+434
2014-12-07Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins9-28/+105
2014-12-06Add Lua helper functions vector.apply(v) math.sign(x, tolerance)SmallJoker3-0/+23
2014-12-05Add name of node 'pointed at' to debugCraig Robbins1-5/+20
2014-12-05Fix MSVC buildSmallJoker2-2/+2
2014-12-05Recalculate normals for mesh #0. Fix for issue #1902.RealBadAngel1-0/+2
2014-12-05(INTERIM) Make sizes of the font in formspecs consistent and not so largeCraig Robbins2-1/+17
2014-12-04Optimise VoxelManipulator::copyFromCraig Robbins1-7/+42
2014-12-04Right mouse button behaviour for craft/inventory If right mousebutton clicked...Craig Robbins2-1/+21
2014-12-04Make dropped items larger and rotate fasterCalinou1-12/+12
2014-12-04Settings: Various setting group fixes and enhancementskwolekr3-65/+195
2014-12-03Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth o...paramat5-16/+40
2014-12-02Settings: Fix getNoiseParamsFromValue()kwolekr1-0/+1
2014-12-02Use setting groups for NoiseParamskwolekr5-10/+103
2014-12-01Fix style of comment in minetest.conf.exampleKahrl1-1/+1
2014-12-01Add fontengine.cpp to Android.mkKahrl1-0/+1
2014-12-01Fix settings callback "call" lost on rebasesapier1-0/+3
2014-12-01Fix node 0,0,0 being highlighted when enable_node_highlighting == falseCraig Robbins3-7/+9
2014-12-01Fix buildCraig Robbins1-0/+1
2014-11-30LuaSettings: Sanitize setting name stringskwolekr3-1/+12
2014-11-30Fix segfault at exit caused by non grabbed fontKahrl1-0/+1
2014-11-30settings: Add setting groups and multiline entrieskwolekr3-246/+478
2014-11-30Make hud use fontengine toosapier12-47/+41
2014-11-30Scale form elements consistentlyZefram3-209/+287
2014-11-30Implement proper font handlingsapier91-194/+902
2014-11-29noise: Throw exception on noise allocation failurekwolekr3-9/+38
2014-11-29Fix MSVC compiling error (argc/argv not available to pass to init_gettext)SmallJoker1-3/+3
2014-11-28Improve Lua API documentationCiaran Gultnieks1-5/+11
2014-11-28Update minetest.po (Japanese)Rui1-33/+66
2014-11-28Fix regression with command line --go optionCraig Robbins1-3/+10
2014-11-27Add minetest.copy_table(table) To get rid off the "table references"SmallJoker2-0/+14
2014-11-26Don't corrupt stepheight when setting other propertiesCiaran Gultnieks1-2/+2
2014-11-26Wield: always obey anisotropic_filter setting, not just for hi res texturesKahrl1-3/+2
2014-11-26EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or belowKahrl1-0/+2
2014-11-27added enable_build_where_you_stand optionSokomine3-0/+5
2014-11-26Wieldmesh: don't force anisotropic filtering on, instead disable mipmapsKahrl2-2/+6
2014-11-26Fix some undeclared global variablesCraig Davison2-6/+7
2014-11-26Only set the camera update keymap when using a debug buildrubenwardy1-1/+6
2014-11-26Fix Android main menu crash, and user data directory check.Kodexky2-3/+5
2014-11-26Increase step smoothing to fit 1:1 stairs (works well on slabs too)Calinou1-1/+1
2014-11-26Fix client "double saving" simple singleplayer local mapsCraig Robbins3-4/+9
2014-11-25Fixes for Android build errors. Enable sensor landscape rotation.KodexKy5-14/+15
2014-11-25Adjust the values of dirs1 and dirs2 so that rotate_and_place orients texture...dvere1-2/+2
2014-11-23Make duplicate warning checks file and line specificShadowNinja1-6/+12
2014-11-23Fix console spaming by debug function on mod checking for global variable to ...sapier1-2/+3
2014-11-23Port createForsythOptimizedMesh from Irrlicht 1.8RealBadAngel2-0/+654
2014-11-23Fix regression with USE_REDIS (refactor_main)Craig Robbins1-1/+1
2014-11-23refactor main.cppCraig Robbins1-916/+1210
2014-11-22Fix smooth lighting (ambient occlusion)Craig Robbins1-13/+18
2014-11-22Fix compiling if no endian.h foundPavel Puchkin1-0/+3