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2014-11-26Only set the camera update keymap when using a debug buildrubenwardy1-1/+6
2014-11-26Fix Android main menu crash, and user data directory check.Kodexky2-3/+5
2014-11-26Increase step smoothing to fit 1:1 stairs (works well on slabs too)Calinou1-1/+1
2014-11-26Fix client "double saving" simple singleplayer local mapsCraig Robbins3-4/+9
2014-11-25Fixes for Android build errors. Enable sensor landscape rotation.KodexKy5-14/+15
2014-11-25Adjust the values of dirs1 and dirs2 so that rotate_and_place orients texture...dvere1-2/+2
2014-11-23Make duplicate warning checks file and line specificShadowNinja1-6/+12
2014-11-23Fix console spaming by debug function on mod checking for global variable to ...sapier1-2/+3
2014-11-23Port createForsythOptimizedMesh from Irrlicht 1.8RealBadAngel2-0/+654
2014-11-23Fix regression with USE_REDIS (refactor_main)Craig Robbins1-1/+1
2014-11-23refactor main.cppCraig Robbins1-916/+1210
2014-11-22Fix smooth lighting (ambient occlusion)Craig Robbins1-13/+18
2014-11-22Fix compiling if no endian.h foundPavel Puchkin1-0/+3
2014-11-21Update credits menuShadowNinja1-3/+8
2014-11-21serialize.h: use machine native byte swapping if available, fall-back to prev...Rafael Reilova8-85/+115
2014-11-21Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins4-22/+28
2014-11-21Optimise getTileInfo()Craig Robbins2-46/+40
2014-11-20Mgv5 1 up 1 down overgeneration for biome surface continuityparamat1-16/+18
2014-11-20Mgv5 get ground level at point function. Fast spawn player versionparamat2-4/+38
2014-11-20Simplify loading of Android version of menuShadowNinja6-150/+136
2014-11-20Fix leaking global in texture pack menuShadowNinja1-4/+4
2014-11-20Fix raillike bug (currently manifests itself on Android), and minor improveme...Kodexky1-7/+8
2014-11-19Clean up rollbackShadowNinja12-1215/+848
2014-11-19Fix wallmounted mesh rotationsShadowNinja2-3/+3
2014-11-19Add strict moduleShadowNinja4-3/+51
2014-11-19Tweak core.serializeShadowNinja1-168/+154
2014-11-19Add (optional) client-side saving of server map to disksfan54-0/+48
2014-11-19Fix Belarusian translation headerShadowNinja1-8/+8
2014-11-19Add gettext to Travis buildShadowNinja1-2/+2
2014-11-19Remove unused rangelim function (the macro still exists)Kahrl1-9/+0
2014-11-18Fix indonesian language errorsSmallJoker1-14/+1
2014-11-18Update Indonesian Languagesrifqi1-89/+103
2014-11-15Fix double free bug when server is shut downCraig Robbins1-0/+1
2014-11-14Fix NoisePerlin3DEased return valuekwolekr1-1/+1
2014-11-14Fix warnings and other misc. minor changeskwolekr11-64/+36
2014-11-14Remove most exceptions from getNode() (and variants)Craig Robbins12-434/+408
2014-11-14Improved VoxelArea variable locality, thus performanceWouters Dorian1-18/+24
2014-11-13Add option 'eased' to NoiseParamsSmallJoker4-3/+19
2014-11-13Fix compilation under some Linux distributionskwolekr1-1/+1
2014-11-12Mapgen v7: Fix uninitialized spflagskwolekr2-5/+6
2014-11-12Add eased 3d point-value noise functionskwolekr2-12/+24
2014-11-12Add Generator Element Management frameworkkwolekr22-460/+616
2014-11-13Wielded fixes. Add shaders support.RealBadAngel2-43/+88
2014-11-11Fix profiler values not being updated (F6) and not being loggedCraig Robbins1-1/+34
2014-11-10Serverlist: announce mg_name from map_meta.txt instead of minetest.confKahrl3-1/+4
2014-11-10Create faster key cache for main game loop (client)Craig Robbins4-53/+202
2014-11-09Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.exampleparamat3-21/+26
2014-11-09Add tooltips to main menu subgames button barWuzzy2-5/+7
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl22-632/+696
2014-11-08Stop inserting empty lines at end of minetest.conf file each time it is rewri...Craig Robbins1-2/+3