From 1320c51d8e15409544cba970a97b167a37513bae Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Thu, 19 Aug 2021 18:14:04 +0000 Subject: Fix scaled world-aligned textures being aligned inconsistently for non-normal drawtypes --- src/client/mapblock_mesh.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/client/mapblock_mesh.cpp b/src/client/mapblock_mesh.cpp index 402217066..03522eca9 100644 --- a/src/client/mapblock_mesh.cpp +++ b/src/client/mapblock_mesh.cpp @@ -407,20 +407,20 @@ static void getNodeTextureCoords(v3f base, const v3f &scale, const v3s16 &dir, f if (dir.X > 0 || dir.Y != 0 || dir.Z < 0) base -= scale; if (dir == v3s16(0,0,1)) { - *u = -base.X - 1; - *v = -base.Y - 1; + *u = -base.X; + *v = -base.Y; } else if (dir == v3s16(0,0,-1)) { *u = base.X + 1; - *v = -base.Y - 2; + *v = -base.Y - 1; } else if (dir == v3s16(1,0,0)) { *u = base.Z + 1; - *v = -base.Y - 2; - } else if (dir == v3s16(-1,0,0)) { - *u = -base.Z - 1; *v = -base.Y - 1; + } else if (dir == v3s16(-1,0,0)) { + *u = -base.Z; + *v = -base.Y; } else if (dir == v3s16(0,1,0)) { *u = base.X + 1; - *v = -base.Z - 2; + *v = -base.Z - 1; } else if (dir == v3s16(0,-1,0)) { *u = base.X + 1; *v = base.Z + 1; -- cgit v1.2.3