From fcff9f291103411af6d8f946fbb275b6fa0583b9 Mon Sep 17 00:00:00 2001 From: hecks <42101236+hecktest@users.noreply.github.com> Date: Mon, 14 Sep 2020 19:27:25 +0200 Subject: Remove "generate normal maps" feature (#10313) Erase all traces of normal "generation" from fragment shaders Remove the "feature" from the engine and default config Remove any leftover documentation of it --- builtin/settingtypes.txt | 14 +------------- 1 file changed, 1 insertion(+), 13 deletions(-) (limited to 'builtin/settingtypes.txt') diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 39cc22d62..6d9c6f573 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -543,22 +543,10 @@ tone_mapping (Filmic tone mapping) bool false [***Bumpmapping] -# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack -# or need to be auto-generated. +# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack. # Requires shaders to be enabled. enable_bumpmapping (Bumpmapping) bool false -# Enables on the fly normalmap generation (Emboss effect). -# Requires bumpmapping to be enabled. -generate_normalmaps (Generate normalmaps) bool false - -# Strength of generated normalmaps. -normalmaps_strength (Normalmaps strength) float 0.6 - -# Defines sampling step of texture. -# A higher value results in smoother normal maps. -normalmaps_smooth (Normalmaps sampling) int 0 0 2 - [***Parallax Occlusion] # Enables parallax occlusion mapping. -- cgit v1.2.3