From e1842ed370f7cab23e460979a08886b5df38e1b3 Mon Sep 17 00:00:00 2001 From: lhofhansl Date: Sun, 30 Oct 2016 20:35:55 -0700 Subject: Optionally disable optimization that causes underwater and cave rendering glitches. (#4686) --- builtin/settingtypes.txt | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'builtin') diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 492d7c79d..e48fc9bc5 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -849,6 +849,13 @@ liquid_queue_purge_time (Liquid queue purge time) int 0 # Liquid update interval in seconds. liquid_update (Liquid update tick) float 1.0 +# At this distance the server will aggressively optimize which blocks are sent to clients. +# Small values potentially improve performance a lot, at the expense of visible rendering glitches. +# (some blocks will not be rendered under water and in caves, as well as sometimes on land) +# Setting this to a value greater than max_block_send_distance disables this optimization. +# Stated in mapblocks (16 nodes) +block_send_optimize_distance (block send optimize distance) int 4 2 + [*Mapgen] # Name of map generator to be used when creating a new world. -- cgit v1.2.3