From ec0c4d33db9e0b7b3e541757e34c04c08c3b48c9 Mon Sep 17 00:00:00 2001 From: paramat Date: Thu, 23 Mar 2017 00:18:59 +0000 Subject: Map generation limit: Make per-world The setting limits map generation but affects nothing else. Add 'mapgen_limit' to global mapgen parameters. Move 'blockpos_over_mapgen_limit()' to the only place it is called from: map.cpp. Allow teleportation to any part of the world even if over the set mapgen limit. Simplify the reading of this limit in mgvalleys. Remove the 'map_generation_limit' setting. --- builtin/game/chatcommands.lua | 2 +- builtin/settingtypes.txt | 11 ++++------- 2 files changed, 5 insertions(+), 8 deletions(-) (limited to 'builtin') diff --git a/builtin/game/chatcommands.lua b/builtin/game/chatcommands.lua index b4fa4f828..16f5f3be9 100644 --- a/builtin/game/chatcommands.lua +++ b/builtin/game/chatcommands.lua @@ -303,7 +303,7 @@ core.register_chatcommand("teleport", { p.y = tonumber(p.y) p.z = tonumber(p.z) if p.x and p.y and p.z then - local lm = tonumber(minetest.setting_get("map_generation_limit") or 31000) + local lm = 31000 if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm or p.z < -lm or p.z > lm then return false, "Cannot teleport out of map bounds!" end diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index e63697f61..c9e0f7b87 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -893,13 +893,10 @@ water_level (Water level) int 1 # From how far blocks are generated for clients, stated in mapblocks (16 nodes). max_block_generate_distance (Max block generate distance) int 6 -# Where the map generator stops. -# Please note: -# - Limited to 31000 (setting above has no effect) -# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks). -# - Those groups have an offset of -32, -32 nodes from the origin. -# - Only groups which are within the map_generation_limit are generated -map_generation_limit (Map generation limit) int 31000 0 31000 +# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). +# Only mapchunks completely within the mapgen limit are generated. +# Value is stored per-world. +mapgen_limit (Map generation limit) int 31000 0 31000 # Global map generation attributes. # In Mapgen v6 the 'decorations' flag controls all decorations except trees -- cgit v1.2.3