From 3a0562bebcb91d05fceb5a1f9ded539f77a625e4 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Tue, 5 Jun 2012 23:51:37 +0300 Subject: Add after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have them --- games/minimal/mods/experimental/init.lua | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'games/minimal/mods/experimental/init.lua') diff --git a/games/minimal/mods/experimental/init.lua b/games/minimal/mods/experimental/init.lua index ea11e6d3b..c8ffb25de 100644 --- a/games/minimal/mods/experimental/init.lua +++ b/games/minimal/mods/experimental/init.lua @@ -468,6 +468,10 @@ minetest.register_node("experimental:tester_node_1", { experimental.print_to_everything("experimental:tester_node_1:on_destruct("..minetest.pos_to_string(pos)..")") end, + after_destruct = function(pos) + experimental.print_to_everything("experimental:tester_node_1:after_destruct("..minetest.pos_to_string(pos)..")") + end, + after_dig_node = function(pos, oldnode, oldmetadata, digger) experimental.print_to_everything("experimental:tester_node_1:after_dig_node("..minetest.pos_to_string(pos)..")") end, -- cgit v1.2.3