From 7ea40e45b1bf893aa693c179cbe8612ede86faee Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Fri, 12 Feb 2016 12:25:20 +0100 Subject: Use vertices with tangents only when its needed. --- src/client.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/client.cpp') diff --git a/src/client.cpp b/src/client.cpp index 2dc537782..ed5ff96fe 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -263,6 +263,9 @@ Client::Client( m_cache_smooth_lighting = g_settings->getBool("smooth_lighting"); m_cache_enable_shaders = g_settings->getBool("enable_shaders"); + m_cache_use_tangent_vertices = m_cache_enable_shaders && ( + g_settings->getBool("enable_bumpmapping") || + g_settings->getBool("enable_parallax_occlusion")); } void Client::Stop() @@ -1582,7 +1585,8 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent) Create a task to update the mesh of the block */ - MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders); + MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders, + m_cache_use_tangent_vertices); { //TimeTaker timer("data fill"); -- cgit v1.2.3