From e462a9a5ef46776d974203bb44e0b89e8c980b29 Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Wed, 7 Aug 2019 19:16:31 +0200 Subject: Unify wield item handling (#8677) This moves the wield item functions to Player and the tool utils for range calculation Also 'local_inventory' was removed due to redundancy in Client --- src/client/render/core.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/client/render/core.cpp') diff --git a/src/client/render/core.cpp b/src/client/render/core.cpp index 8c70b36c6..bf5aa6c2c 100644 --- a/src/client/render/core.cpp +++ b/src/client/render/core.cpp @@ -86,7 +86,7 @@ void RenderingCore::drawHUD() if (show_hud) { if (draw_crosshair) hud->drawCrosshair(); - hud->drawHotbar(client->getPlayerItem()); + hud->drawHotbar(client->getEnv().getLocalPlayer()->getWieldIndex()); hud->drawLuaElements(camera->getOffset()); camera->drawNametags(); if (mapper && show_minimap) -- cgit v1.2.3