From dc45b85a543b4c8ad72f69a554ecfe7f0a60c533 Mon Sep 17 00:00:00 2001 From: x2048 Date: Sat, 21 May 2022 16:49:30 +0200 Subject: Improve shadow filters (#12195) * Rewrite shadow filtering for the new distortion * Calculate penumbra radius using a single sample * Avoid peter-panning effect due to filtering of short shadows * Add adaptive filter quality for soft shadows * Avoid sharp shadows on surfaces without normals (e.g. plants) * Increase default and maximum soft shadow radius * Make line numbers in shader errors match the code --- src/client/shadows/dynamicshadowsrender.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/client/shadows') diff --git a/src/client/shadows/dynamicshadowsrender.cpp b/src/client/shadows/dynamicshadowsrender.cpp index 07dc6daf2..c13cfe252 100644 --- a/src/client/shadows/dynamicshadowsrender.cpp +++ b/src/client/shadows/dynamicshadowsrender.cpp @@ -670,6 +670,7 @@ std::string ShadowRenderer::readShaderFile(const std::string &path) std::string prefix; if (m_shadow_map_colored) prefix.append("#define COLORED_SHADOWS 1\n"); + prefix.append("#line 0\n"); std::string content; fs::ReadFile(path, content); -- cgit v1.2.3