From ba4d93027f7b1590f303eff2138cae413faf5c34 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Fri, 26 Oct 2012 11:46:46 +0300 Subject: Joint positioning and rotation code, and fix a problem related to their lua API Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality --- src/content_sao.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/content_sao.cpp') diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 6c2abf8f6..9aeb88e71 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -706,6 +706,14 @@ void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength, m_messages_out.push_back(aom); } +void LuaEntitySAO::setAnimations(int frame_start, int frame_end, float frame_speed, float frame_blend) +{ + std::string str = gob_cmd_set_animations(frame_start, frame_end, frame_speed, frame_blend); + // create message and add to list + ActiveObjectMessage aom(getId(), true, str); + m_messages_out.push_back(aom); +} + std::string LuaEntitySAO::getName() { return m_init_name; -- cgit v1.2.3