From 64b59757322e29c331c0a75262baec4382673e6f Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Fri, 28 Jan 2011 01:38:16 +0200 Subject: Now texture handling is fast. Also now players are saved on disk. --- src/environment.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/environment.h') diff --git a/src/environment.h b/src/environment.h index fa7253170..dfc60673b 100644 --- a/src/environment.h +++ b/src/environment.h @@ -63,6 +63,10 @@ public: core::list getPlayers(); core::list getPlayers(bool ignore_disconnected); void printPlayers(std::ostream &o); + + void serializePlayers(const std::string &savedir); + // This loads players as ServerRemotePlayers + void deSerializePlayers(const std::string &savedir); #ifndef SERVER void updateMeshes(v3s16 blockpos); -- cgit v1.2.3