From 8aa190606e63cd5f27dbab27d2e4c7a70cd1e1ef Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Sun, 6 Jan 2013 15:32:23 +0100 Subject: Disable all HP handling if enable_damage is false --- src/game.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index c8f1d2187..bed99837d 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2099,7 +2099,8 @@ void the_game( { break; } - else if(event.type == CE_PLAYER_DAMAGE) + else if(event.type == CE_PLAYER_DAMAGE && + client.getHP() != 0) { //u16 damage = event.player_damage.amount; //infostream<<"Player damage: "<