From 45fcc9de29de762e8dde20a50db4a3184c830e42 Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Sat, 18 May 2013 17:00:47 +0200 Subject: New modsystem Mods are placed in $path_/mods They can be enabled per world in world.mt or the configure world window --- src/guiConfigureWorld.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/guiConfigureWorld.h') diff --git a/src/guiConfigureWorld.h b/src/guiConfigureWorld.h index 8a77c5f89..23ebac66d 100644 --- a/src/guiConfigureWorld.h +++ b/src/guiConfigureWorld.h @@ -69,9 +69,6 @@ private: // the settings in the world.mt file Settings m_settings; - // mods that are installed but not mentioned in world.mt file - std::set m_new_mod_names; - // maps modnames to nodes in m_treeview std::map m_nodes; -- cgit v1.2.3