From c977fbd9288d0e80019554411a2f1885f7760568 Mon Sep 17 00:00:00 2001 From: est31 Date: Tue, 16 Jun 2015 10:48:54 +0200 Subject: Add list-rings Adds list-rings, a method to implement item sending between inventories via shift-click. Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method. Also adds them to minimal game, and the standard inventory. Craft output slots are not supported. --- src/guiFormSpecMenu.cpp | 122 ++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 112 insertions(+), 10 deletions(-) (limited to 'src/guiFormSpecMenu.cpp') diff --git a/src/guiFormSpecMenu.cpp b/src/guiFormSpecMenu.cpp index ec829525b..0414dc41f 100644 --- a/src/guiFormSpecMenu.cpp +++ b/src/guiFormSpecMenu.cpp @@ -352,6 +352,40 @@ void GUIFormSpecMenu::parseList(parserData* data,std::string element) errorstream<< "Invalid list element(" << parts.size() << "): '" << element << "'" << std::endl; } +void GUIFormSpecMenu::parseListRing(parserData* data, std::string element) +{ + if (m_gamedef == 0) { + errorstream << "WARNING: invalid use of 'listring' with m_gamedef==0" << std::endl; + return; + } + + std::vector parts = split(element, ';'); + + if (parts.size() == 2) { + std::string location = parts[0]; + std::string listname = parts[1]; + + InventoryLocation loc; + + if (location == "context" || location == "current_name") + loc = m_current_inventory_location; + else + loc.deSerialize(location); + + m_inventory_rings.push_back(ListRingSpec(loc, listname)); + return; + } else if ((element == "") && (m_inventorylists.size() > 1)) { + size_t siz = m_inventorylists.size(); + // insert the last two inv list elements into the list ring + const ListDrawSpec &spa = m_inventorylists[siz - 2]; + const ListDrawSpec &spb = m_inventorylists[siz - 1]; + m_inventory_rings.push_back(ListRingSpec(spa.inventoryloc, spa.listname)); + m_inventory_rings.push_back(ListRingSpec(spb.inventoryloc, spb.listname)); + } + errorstream<< "Invalid list ring element(" << parts.size() << ", " + << m_inventorylists.size() << "): '" << element << "'" << std::endl; +} + void GUIFormSpecMenu::parseCheckbox(parserData* data,std::string element) { std::vector parts = split(element,';'); @@ -1661,6 +1695,11 @@ void GUIFormSpecMenu::parseElement(parserData* data, std::string element) return; } + if (type == "listring") { + parseListRing(data, description); + return; + } + if (type == "checkbox") { parseCheckbox(data,description); return; @@ -3145,6 +3184,10 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event) // from m_selected_item to s. u32 move_amount = 0; + // Set this number to a positive value to generate a move action + // from s to the next inventory ring. + u32 shift_move_amount = 0; + // Set this number to a positive value to generate a drop action // from m_selected_item. u32 drop_amount = 0; @@ -3166,18 +3209,29 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event) } else if(m_selected_item == NULL) { if(s_count != 0) { - // Non-empty stack has been clicked: select it + // Non-empty stack has been clicked: select or shift-move it m_selected_item = new ItemSpec(s); + u32 count; if(button == 1) // right - m_selected_amount = (s_count + 1) / 2; + count = (s_count + 1) / 2; else if(button == 2) // middle - m_selected_amount = MYMIN(s_count, 10); + count = MYMIN(s_count, 10); else // left - m_selected_amount = s_count; + count = s_count; - m_selected_dragging = true; - m_rmouse_auto_place = false; + if (!event.MouseInput.Shift) { + // no shift: select item + m_selected_amount = count; + m_selected_dragging = true; + m_rmouse_auto_place = false; + } else { + // shift pressed: move item + if (button != 1) + shift_move_amount = count; + else // count of 1 at left click like after drag & drop + shift_move_amount = 1; + } } } else { // m_selected_item != NULL @@ -3259,8 +3313,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event) } // Possibly send inventory action to server - if(move_amount > 0) - { + if (move_amount > 0) { // Send IACTION_MOVE assert(m_selected_item && m_selected_item->isValid()); @@ -3308,8 +3361,57 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event) a->to_list = s.listname; a->to_i = s.i; m_invmgr->inventoryAction(a); - } - else if(drop_amount > 0) { + } else if (shift_move_amount > 0) { + u32 mis = m_inventory_rings.size(); + u32 i = 0; + for (; i < mis; i++) { + const ListRingSpec &sp = m_inventory_rings[i]; + if (sp.inventoryloc == s.inventoryloc + && sp.listname == s.listname) + break; + } + do { + if (i >= mis) // if not found + break; + u32 to_inv_ind = (i + 1) % mis; + const ListRingSpec &to_inv_sp = m_inventory_rings[to_inv_ind]; + InventoryList *list_from = inv_s->getList(s.listname); + if (!list_from) + break; + Inventory *inv_to = m_invmgr->getInventory(to_inv_sp.inventoryloc); + if (!inv_to) + break; + InventoryList *list_to = inv_to->getList(to_inv_sp.listname); + if (!list_to) + break; + ItemStack stack_from = list_from->getItem(s.i); + assert(shift_move_amount <= stack_from.count); + + // find a place (or more than one) to add the new item + u32 slot_to = 0; + u32 ilt_size = list_to->getSize(); + ItemStack leftover; + for (; slot_to < ilt_size && shift_move_amount > 0; slot_to++) { + list_to->itemFits(slot_to, stack_from, &leftover); + if (leftover.count < stack_from.count) { + infostream << "Handing IACTION_MOVE to manager" << std::endl; + IMoveAction *a = new IMoveAction(); + a->count = MYMIN(shift_move_amount, + (u32) (stack_from.count - leftover.count)); + shift_move_amount -= a->count; + a->from_inv = s.inventoryloc; + a->from_list = s.listname; + a->from_i = s.i; + a->to_inv = to_inv_sp.inventoryloc; + a->to_list = to_inv_sp.listname; + a->to_i = slot_to; + m_invmgr->inventoryAction(a); + stack_from = leftover; + } + } + } while (0); + + } else if (drop_amount > 0) { m_selected_content_guess = ItemStack(); // Clear // Send IACTION_DROP -- cgit v1.2.3