From 4e1f50035e860a00636ca5d804c267119df99601 Mon Sep 17 00:00:00 2001 From: Kahrl Date: Sun, 11 Aug 2013 04:09:45 +0200 Subject: Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu --- src/guiLuaApi.h | 189 -------------------------------------------------------- 1 file changed, 189 deletions(-) delete mode 100644 src/guiLuaApi.h (limited to 'src/guiLuaApi.h') diff --git a/src/guiLuaApi.h b/src/guiLuaApi.h deleted file mode 100644 index 9555f00c5..000000000 --- a/src/guiLuaApi.h +++ /dev/null @@ -1,189 +0,0 @@ -/* -Minetest -Copyright (C) 2013 sapier - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#ifndef GUILUAAPI_H_ -#define GUILUAAPI_H_ - -/******************************************************************************/ -/* Includes */ -/******************************************************************************/ -#include "serverlist.h" - -/******************************************************************************/ -/* Typedefs and macros */ -/******************************************************************************/ -typedef int (*lua_CFunction) (lua_State *L); - -/******************************************************************************/ -/* forward declarations */ -/******************************************************************************/ -class GUIEngine; - - -/******************************************************************************/ -/* declarations */ -/******************************************************************************/ - -/** Implementation of lua api support for mainmenu */ -class guiLuaApi { - -public: - /** - * initialize given Lua stack - * @param L lua stack to initialize - * @param engine pointer to GUIEngine element to use as reference - */ - static void initialize(lua_State* L,GUIEngine* engine); - - /** default destructor */ - virtual ~guiLuaApi() {} - -private: - /** - * read a text variable from gamedata table within lua stack - * @param L stack to read variable from - * @param name name of variable to read - * @return string value of requested variable - */ - static std::string getTextData(lua_State *L, std::string name); - - /** - * read a integer variable from gamedata table within lua stack - * @param L stack to read variable from - * @param name name of variable to read - * @return integer value of requested variable - */ - static int getIntegerData(lua_State *L, std::string name,bool& valid); - - /** - * read a bool variable from gamedata table within lua stack - * @param L stack to read variable from - * @param name name of variable to read - * @return bool value of requested variable - */ - static int getBoolData(lua_State *L, std::string name,bool& valid); - - /** - * get the corresponding engine pointer from a lua stack - * @param L stack to read pointer from - * @return pointer to GUIEngine - */ - static GUIEngine* get_engine(lua_State *L); - - - /** - * register a static member function as lua api call at current position of stack - * @param L stack to registe fct to - * @param name of function within lua - * @param fct C-Function to call on lua call of function - * @param top current top of stack - */ - static bool registerFunction( lua_State* L, - const char* name, - lua_CFunction fct, - int top - ); - - /** - * check if a path is within some of minetests folders - * @param path path to check - * @return true/false - */ - static bool isMinetestPath(std::string path); - - //api calls - - static int l_start(lua_State *L); - - static int l_close(lua_State *L); - - static int l_create_world(lua_State *L); - - static int l_delete_world(lua_State *L); - - static int l_get_worlds(lua_State *L); - - static int l_get_games(lua_State *L); - - static int l_get_favorites(lua_State *L); - - static int l_delete_favorite(lua_State *L); - - static int l_get_version(lua_State *L); - - static int l_sound_play(lua_State *L); - - static int l_sound_stop(lua_State *L); - - //gui - - static int l_show_keys_menu(lua_State *L); - - static int l_show_file_open_dialog(lua_State *L); - - static int l_set_topleft_text(lua_State *L); - - static int l_set_clouds(lua_State *L); - - static int l_get_textlist_index(lua_State *L); - - static int l_set_background(lua_State *L); - - static int l_update_formspec(lua_State *L); - - //settings - - static int l_setting_set(lua_State *L); - - static int l_setting_get(lua_State *L); - - static int l_setting_getbool(lua_State *L); - - static int l_setting_setbool(lua_State *L); - - //filesystem - - static int l_get_scriptdir(lua_State *L); - - static int l_get_modpath(lua_State *L); - - static int l_get_gamepath(lua_State *L); - - static int l_get_texturepath(lua_State *L); - - static int l_get_dirlist(lua_State *L); - - static int l_create_dir(lua_State *L); - - static int l_delete_dir(lua_State *L); - - static int l_copy_dir(lua_State *L); - - static int l_extract_zip(lua_State *L); - - static int l_get_modstore_details(lua_State *L); - - static int l_get_modstore_list(lua_State *L); - - static int l_download_file(lua_State *L); - - -}; - -#endif -- cgit v1.2.3