From 58d83a7bb2f992194c3df304b1dcbb81f98f78c0 Mon Sep 17 00:00:00 2001 From: Dániel Juhász Date: Fri, 10 Mar 2017 18:25:58 +0100 Subject: Hardware coloring for itemstacks Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge. --- src/script/lua_api/l_metadata.cpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'src/script/lua_api/l_metadata.cpp') diff --git a/src/script/lua_api/l_metadata.cpp b/src/script/lua_api/l_metadata.cpp index b54005bac..5f4e984cb 100644 --- a/src/script/lua_api/l_metadata.cpp +++ b/src/script/lua_api/l_metadata.cpp @@ -250,3 +250,17 @@ bool MetaDataRef::handleFromTable(lua_State *L, int table, Metadata *meta) return true; } + +// equals(self, other) +int MetaDataRef::l_equals(lua_State *L) +{ + MetaDataRef *ref1 = checkobject(L, 1); + Metadata *data1 = ref1->getmeta(false); + MetaDataRef *ref2 = checkobject(L, 2); + Metadata *data2 = ref2->getmeta(false); + if (data1 == NULL || data2 == NULL) + lua_pushboolean(L, data1 == data2); + else + lua_pushboolean(L, *data1 == *data2); + return 1; +} -- cgit v1.2.3