From 2efae3ffd720095222c800e016286a45c9fe1e5c Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Sat, 21 Jan 2017 15:02:08 +0100 Subject: [CSM] Client side modding * rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions --- src/script/serverscripting.h | 57 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 src/script/serverscripting.h (limited to 'src/script/serverscripting.h') diff --git a/src/script/serverscripting.h b/src/script/serverscripting.h new file mode 100644 index 000000000..fd97ea40b --- /dev/null +++ b/src/script/serverscripting.h @@ -0,0 +1,57 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef SERVER_SCRIPTING_H_ +#define SERVER_SCRIPTING_H_ + +#include "cpp_api/s_base.h" +#include "cpp_api/s_entity.h" +#include "cpp_api/s_env.h" +#include "cpp_api/s_inventory.h" +#include "cpp_api/s_node.h" +#include "cpp_api/s_player.h" +#include "cpp_api/s_server.h" +#include "cpp_api/s_security.h" + +/*****************************************************************************/ +/* Scripting <-> Server Game Interface */ +/*****************************************************************************/ + +class ServerScripting: + virtual public ScriptApiBase, + public ScriptApiDetached, + public ScriptApiEntity, + public ScriptApiEnv, + public ScriptApiNode, + public ScriptApiPlayer, + public ScriptApiServer, + public ScriptApiSecurity +{ +public: + ServerScripting(Server* server); + + // use ScriptApiBase::loadMod() to load mods + +private: + void InitializeModApi(lua_State *L, int top); +}; + +void log_deprecated(const std::string &message); + +#endif /* SCRIPTING_GAME_H_ */ -- cgit v1.2.3