From baf7da9d4a7fc0566840b159903999d76d99a228 Mon Sep 17 00:00:00 2001 From: Kahrl Date: Thu, 8 Sep 2011 01:08:47 +0200 Subject: Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. --- src/server.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server.cpp') diff --git a/src/server.cpp b/src/server.cpp index 14d8942cb..fd93d7523 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -584,7 +584,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime, Don't generate or send if not in sight */ - if(isBlockInSight(p, camera_pos, camera_dir, 10000*BS) == false) + if(isBlockInSight(p, camera_pos, camera_dir, M_PI, 10000*BS) == false) { continue; } -- cgit v1.2.3