From ffb17f1c9a203fea6de70159b461f52d104e05b9 Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Mon, 11 Feb 2019 00:03:26 +0100 Subject: Consistent HP and damage types (#8167) Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter. --- src/serverobject.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/serverobject.h') diff --git a/src/serverobject.h b/src/serverobject.h index c20ec07e7..4a9430107 100644 --- a/src/serverobject.h +++ b/src/serverobject.h @@ -140,9 +140,9 @@ public: { return 0; } virtual void rightClick(ServerActiveObject *clicker) {} - virtual void setHP(s16 hp, const PlayerHPChangeReason &reason) + virtual void setHP(s32 hp, const PlayerHPChangeReason &reason) {} - virtual s16 getHP() const + virtual u16 getHP() const { return 0; } virtual void setArmorGroups(const ItemGroupList &armor_groups) -- cgit v1.2.3