From d0ea6f9920d30f46d1f5d44e8823a8d932f9f29d Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sun, 17 Jun 2012 02:40:36 +0300 Subject: Properly and efficiently use split utility headers --- src/tile.h | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) (limited to 'src/tile.h') diff --git a/src/tile.h b/src/tile.h index 8b19b4c32..a6609a3a6 100644 --- a/src/tile.h +++ b/src/tile.h @@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "common_irrlicht.h" #include "threads.h" -#include "utility.h" #include class IGameDef; @@ -205,11 +204,6 @@ struct TileSpec // Sets everything else except the texture in the material void applyMaterialOptions(video::SMaterial &material) const { - if(alpha != 255 && material_type != MATERIAL_ALPHA_VERTEX) - dstream<<"WARNING: TileSpec: alpha != 255 " - "but not MATERIAL_ALPHA_VERTEX" - <