From dc9e4517a89c3e67585908c88c01442c4d6e3efa Mon Sep 17 00:00:00 2001 From: paramat Date: Thu, 13 Jul 2017 21:03:16 +0100 Subject: Mgv7: Add option to repeat surface biomes in floatlands --- src/mapgen_v7.cpp | 21 ++++++++++++++------- src/mapgen_v7.h | 14 ++++++++------ 2 files changed, 22 insertions(+), 13 deletions(-) (limited to 'src') diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index 4b263bdb3..cdf76993d 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -40,11 +40,12 @@ with this program; if not, write to the Free Software Foundation, Inc., FlagDesc flagdesc_mapgen_v7[] = { - {"mountains", MGV7_MOUNTAINS}, - {"ridges", MGV7_RIDGES}, - {"floatlands", MGV7_FLOATLANDS}, - {"caverns", MGV7_CAVERNS}, - {NULL, 0} + {"mountains", MGV7_MOUNTAINS}, + {"ridges", MGV7_RIDGES}, + {"floatlands", MGV7_FLOATLANDS}, + {"caverns", MGV7_CAVERNS}, + {"biomerepeat", MGV7_BIOMEREPEAT}, + {NULL, 0} }; @@ -285,6 +286,12 @@ void MapgenV7::makeChunk(BlockMakeData *data) blockseed = getBlockSeed2(full_node_min, seed); + // Get zero level for biomes and decorations + // Optionally repeat surface biomes in floatlands + s16 biome_zero_level = ((spflags & MGV7_FLOATLANDS) && + (spflags & MGV7_BIOMEREPEAT) && node_max.Y >= shadow_limit) ? + floatland_level - 1 : water_level - 1; + // Generate base and mountain terrain // An initial heightmap is no longer created here for use in generateRidgeTerrain() s16 stone_surface_max_y = generateTerrain(); @@ -298,7 +305,7 @@ void MapgenV7::makeChunk(BlockMakeData *data) // Init biome generator, place biome-specific nodes, and build biomemap biomegen->calcBiomeNoise(node_min); - MgStoneType stone_type = generateBiomes(water_level - 1); + MgStoneType stone_type = generateBiomes(biome_zero_level); // Generate caverns, tunnels and classic caves if (flags & MG_CAVES) { @@ -323,7 +330,7 @@ void MapgenV7::makeChunk(BlockMakeData *data) // Generate the registered decorations if (flags & MG_DECORATIONS) m_emerge->decomgr->placeAllDecos(this, blockseed, - node_min, node_max, water_level - 1); + node_min, node_max, biome_zero_level); // Generate the registered ores m_emerge->oremgr->placeAllOres(this, blockseed, diff --git a/src/mapgen_v7.h b/src/mapgen_v7.h index 7b4364ef1..aededa7f5 100644 --- a/src/mapgen_v7.h +++ b/src/mapgen_v7.h @@ -23,11 +23,12 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapgen.h" -//////////// Mapgen V7 flags -#define MGV7_MOUNTAINS 0x01 -#define MGV7_RIDGES 0x02 -#define MGV7_FLOATLANDS 0x04 -#define MGV7_CAVERNS 0x08 +/////////////// Mapgen V7 flags +#define MGV7_MOUNTAINS 0x01 +#define MGV7_RIDGES 0x02 +#define MGV7_FLOATLANDS 0x04 +#define MGV7_CAVERNS 0x08 +#define MGV7_BIOMEREPEAT 0x10 class BiomeManager; @@ -35,7 +36,8 @@ extern FlagDesc flagdesc_mapgen_v7[]; struct MapgenV7Params : public MapgenParams { - u32 spflags = MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS; + u32 spflags = MGV7_MOUNTAINS | MGV7_RIDGES | + MGV7_CAVERNS | MGV7_BIOMEREPEAT; float cave_width = 0.09f; s16 large_cave_depth = -33; s16 lava_depth = -256; -- cgit v1.2.3