aboutsummaryrefslogtreecommitdiff
path: root/API.md
diff options
context:
space:
mode:
Diffstat (limited to 'API.md')
-rw-r--r--API.md130
1 files changed, 81 insertions, 49 deletions
diff --git a/API.md b/API.md
index 9900a80..6c14ac4 100644
--- a/API.md
+++ b/API.md
@@ -7,35 +7,84 @@ Name of the font to be used when no font is given. The font should be registered
If no default\_font given or if default\_font given but not registered, the first registered font will be used as default.
-## Provided methods
+## Use font_api with display_api (to display text on nodes)
+### Base setup
+Font_api offers a direct integration with display_api to display text on nodes.
+
+First of all, create a display node with an entity.
+To do this, refer to API.md in display_api mod, in particular "Howto register a display node".
+
+The only requirement then is to connect the `on_display_update` callback of the display entity to `font_api.on_display_update`:
+
+```
+minetest.register_node("mymod:test_text_node", {
+ ...
+ paramtype2 = "facedir",
+ ...
+ groups = { display_api = 1, ... },
+ ...
+ display_entities = {
+ ["mymod:text"] = {
+ depth = -0.5 - display_api.entity_spacing,
+ on_display_update = font_api.on_display_update },
+ }
+ ...
+ on_place = display_api.on_place,
+ on_construct = display_api.on_construct,
+ on_destruct = display_api.on_destruct,
+ on_rotate = display_api.on_rotate,
+ ...
+})
+```
+
+At this step, your node already displays text form "display_text" (hardcoded) node meta.
+
+But it uses defaults (default font, default size, default color). Likely you need something more.
+
+### Style your text
+Font style and size can be chosen by adding some more entries to the display_entities definition table.
+
+#### Font size
+Font size can be defined in various ways (maybe more in the future).
+Start with a number of lines, and font_api will make it fit to the entity size.
+ * `maxlines` or `lines`: Number of maximum lines of text to be displayed. The font height will be adjusted accordingly.
+
+Then specify the char width. Two methods available:
+ * `aspect_ratio`: Defines the aspect ratio of chars. Works with all fonts. Should not be used if `columns` is specified.
+ * `columns`: Only if using a fixed width font, specifies the number of columns to display.
+
+#### Font style
+ * `font_name`: name of the font to use. Should correspond to a registered font (from a font mod). If not specified or font not found, default font is used.
+ * `color`: color to be used (default black).
+ * `halign`: Horizontal alignment: "left", "center" or "right" (default "center").
+ * `valign`: Vertical alignement: "top", "middle" or "bottom" (default "middle").
+## Provided methods
### font_api.get_default_font_name()
Returns de default font name.
### font_api.register_font(font_name, font_def)
Register a new font.
-**font_name**: Name of the font to register. If registering different sizes of the same font, add size in the font name (e.g. times_10, times_12...).
-**font_def**: Font definition table (see **Font definition table** below).
+ * `font_name`: Name of the font to register. If registering different sizes of the same font, add size in the font name (e.g. times_10, times_12...).
+ * `font_def`: Font definition table (see **Font definition table** below).
### font_api.on_display_update(pos, objref)
Standard on_display_update entity callback.
-
-**pos**: Node position
-
-**objref**: Object reference of entity
+ * `pos`: Node position
+ * `objref`: Object reference of entity
Node should have a corresponding display_entity with size, resolution and maxlines fields and optionally halign, valign and color fields.
### Font definition table
Font definition table used by **font_api.register_font** and **font\_api.Font:new** may/can contain following elements:
-* **height** (required): Font height in pixels (all font textures should have the same height) .
-* **widths** (required): Array of character widths in pixels, indexed by UTF codepoints.
-* **margintop** (optional): Margin (in texture pixels) added on top of each char texture.
-* **marginbottom** (optional): Margin (in texture pixels) added at bottom of each char texture.
-* **linespacing** (optional): Spacing (in texture pixels) between each lines.
+* `height` (required): Font height in pixels (all font textures should have the same height) .
+* `widths` (required): Array of character widths in pixels, indexed by UTF codepoints.
+* `margintop` (optional): Margin (in texture pixels) added on top of each char texture.
+* `marginbottom` (optional): Margin (in texture pixels) added at bottom of each char texture.
+* `linespacing` (optional): Spacing (in texture pixels) between each lines.
-**margintop**, **marginbottom** and **linespacing** can be negative numbers (default 0) and are to be used to adjust various font styles to each other.
+`margintop`, `marginbottom` and `linespacing` can be negative numbers (default 0) and are to be used to adjust various font styles to each other.
Font must have a char 0 which will be used to display any unknown char.
@@ -57,7 +106,7 @@ Still in early stage of development, these tools are helpers to create font mods
### make_font_texture.sh
-This scripts takes a .ttf file as input and create one .png file per char, that can be used as font texture. Launch it from your future font mod directory.
+This scripts takes a .ttf file as input and create one .png file per char, that can be used as font texture. Launch it from your future font mod directory.
__Advice__
@@ -95,51 +144,34 @@ __Syntax__
A font usable with font API. This class is supposed to be for internal use but who knows.
### font\_api.Font:new(def)
-Create a new font object.
-
-**def** is a table containing font definition. See **Font definition table** above.
-
-### font:get_char_width(char)
-Returns the width of char **char** in texture pixels.
+Create a new font object.
+ * `def` is a table containing font definition. See **Font definition table** above.
-**char**: Unicode codepoint of char.
+### font:get_char_width(codepoint)
+Returns the width of char `codepoint` in texture pixels.
+ * `codepoint`: Unicode codepoint of char.
### font:get_height(nb_of_lines)
Returns line(s) height. Takes care of top and bottom margins and line spacing.
-
-**nb_of_lines**: Number of lines in the text.
+ * `nb_of_lines`: Number of lines in the text.
### font:get_width(line)
-
Returns the width of a text line. Beware, if line contains any new line char, they are ignored.
-
-**line**: Line of text which the width will be computed.
+ * `line`: Line of text which the width will be computed.
### font:make_line_texture(line, texturew, x, y)
Create a texture for a text line.
-
-**line**: Line of text to be rendered in texture.
-
-**texturew**: Width of the texture (extra text is not rendered).
-
-**x**: Starting x position in texture.
-
-**y**: Vertical position of the line in texture.
+ * `line`: Line of text to be rendered in texture.
+ * `texturew`: Width of the texture (extra text is not rendered).
+ * `x`: Starting x position in texture.
+ * `y`: Vertical position of the line in texture.
### font:make_text_texture(text, texturew, textureh, maxlines, halign, valign, color)
Builds texture for a multiline colored text.
-
-**text**: Text to be rendered.
-
-**texturew**: Width of the texture (extra text will be truncated).
-
-**textureh**: Height of the texture.
-
-**maxlines**: Maximum number of lines.
-
-**halign**: Horizontal text align ("left"/"center"/"right") (optional).
-
-**valign**: Vertical text align ("top"/"center"/"bottom") (optional).
-
-**color**: Color of the text (optional).
-
+ * `text`: Text to be rendered.
+ * `texturew`: Width of the texture (extra text will be truncated).
+ * `textureh`: Height of the texture.
+ * `maxlines`: Maximum number of lines.
+ * `halign`: Horizontal text align ("left"/"center"/"right") (optional).
+ * `valign`: Vertical text align ("top"/"center"/"bottom") (optional).
+ * `color`: Color of the text (optional).