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diff --git a/display_api/display.lua b/display_api/display.lua
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+--[[
+ display_api mod for Minetest - Library to add dynamic display
+ capabilities to nodes
+ (c) Pierre-Yves Rollo
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+--]]
+
+-- Prefered gap between node and entity
+-- Entity positionment is up to mods but it is a good practice to use this
+-- variable as spacing between entity and node
+display_api.entity_spacing = 0.002
+
+-- Maximum entity position relative to the node pos
+local max_entity_pos = 1.5
+
+local wallmounted_rotations = {
+ [0]={x=1, y=0, z=0}, [1]={x=3, y=0, z=0},
+ [2]={x=0, y=3, z=0}, [3]={x=0, y=1, z=0},
+ [4]={x=0, y=0, z=0}, [5]={x=0, y=2, z=0},
+ [6]={x=1, y=0, z=0}, [7]={x=1, y=1, z=1},
+}
+
+local facedir_rotations = {
+ [ 0]={x=0, y=0, z=0}, [ 1]={x=0, y=3, z=0},
+ [ 2]={x=0, y=2, z=0}, [ 3]={x=0, y=1, z=0},
+ [ 4]={x=3, y=0, z=0}, [ 5]={x=0, y=3, z=3},
+ [ 6]={x=1, y=0, z=2}, [ 7]={x=0, y=1, z=1},
+ [ 8]={x=1, y=0, z=0}, [ 9]={x=0, y=3, z=1},
+ [10]={x=3, y=0, z=2}, [11]={x=0, y=1, z=3},
+ [12]={x=0, y=0, z=1}, [13]={x=3, y=0, z=1},
+ [14]={x=2, y=0, z=1}, [15]={x=1, y=0, z=1},
+ [16]={x=0, y=0, z=3}, [17]={x=1, y=0, z=3},
+ [18]={x=2, y=0, z=3}, [19]={x=3, y=0, z=3},
+ [20]={x=0, y=0, z=2}, [21]={x=0, y=1, z=2},
+ [22]={x=0, y=2, z=2}, [23]={x=0, y=3, z=2},
+}
+
+-- Compute other useful values depending on wallmounted and facedir param
+local wallmounted_values = {}
+local facedir_values = {}
+
+local function compute_values(r)
+ local function rx(v) return { x=v.x, y=v.z, z=-v.y} end
+ local function ry(v) return { x=-v.z, y=v.y, z=v.x} end
+ local function rz(v) return { x=v.y, y=-v.x, z=v.z} end
+
+ local d = { x = 0, y = 0, z = 1 }
+ local w = { x = 1, y = 0, z = 0 }
+ local h = { x = 0, y = 1, z = 0 }
+
+ -- Important to keep z rotation first (not same results)
+ for _ = 1, r.z do d, w, h = rz(d), rz(w), rz(h) end
+ for _ = 1, r.x do d, w, h = rx(d), rx(w), rx(h) end
+ for _ = 1, r.y do d, w, h = ry(d), ry(w), ry(h) end
+
+ return {
+ rotation=r, depth=d, width=w, height=h,
+ restricted=(r.x==0 and r.z==0) }
+end
+
+for i, r in pairs(facedir_rotations) do
+ facedir_values[i] = compute_values(r)
+end
+
+for i, r in pairs(wallmounted_rotations) do
+ wallmounted_values[i] = compute_values(r)
+end
+
+-- Detect rotation restriction
+local rotation_restricted = nil
+minetest.register_entity('display_api:dummy_entity', {
+ collisionbox = { 0, 0, 0, 0, 0, 0 },
+ visual = "upright_sprite",
+ textures = {} })
+
+function display_api.is_rotation_restricted()
+ if rotation_restricted == nil then
+ local objref = minetest.add_entity(
+ {x=0, y=0, z=0}, 'display_api:dummy_entity')
+ if objref then
+ rotation_restricted = objref.set_rotation == nil
+ objref:remove()
+ end
+ end
+ return rotation_restricted
+end
+
+-- Clip position property to maximum entity position
+
+local function clip_pos_prop(posprop)
+ if posprop then
+ return math.max(-max_entity_pos, math.min(max_entity_pos, posprop))
+ else
+ return 0
+ end
+end
+
+-- Get values needed for orientation computation of node
+
+local function get_orientation_values(node)
+ local ndef = minetest.registered_nodes[node.name]
+
+ if ndef then
+ local paramtype2 = ndef.paramtype2
+ if paramtype2 == "wallmounted" or paramtype2 == "colorwallmounted" then
+ return wallmounted_values[node.param2 % 8]
+ elseif paramtype2 == "facedir" or paramtype2 == "colorfacedir" then
+ return facedir_values[node.param2 % 32]
+ else
+ -- No orientation or unknown orientation type
+ return facedir_values[0]
+ end
+ end
+end
+
+-- Gets the display entities attached with a node.
+-- Add missing and remove duplicates
+
+local function get_display_objrefs(pos, create)
+ local objrefs = {}
+ local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
+ if ndef and ndef.display_entities then
+ for _, objref in
+ ipairs(minetest.get_objects_inside_radius(pos, max_entity_pos)) do
+ local entity = objref:get_luaentity()
+ if entity and ndef.display_entities[entity.name] and
+ entity.nodepos and vector.equals(pos, entity.nodepos) then
+ if objrefs[entity.name] then
+ objref:remove() -- Remove duplicates
+ else
+ objrefs[entity.name] = objref
+ end
+ end
+ end
+ if create then
+ -- Add missing
+ for name, _ in pairs(ndef.display_entities) do
+ if not objrefs[name] then
+ objrefs[name] = minetest.add_entity(pos, name,
+ minetest.serialize({ nodepos = pos }))
+ end
+ end
+ end
+ end
+ return objrefs
+end
+
+--- Force entity update : position and texture
+function display_api.update_entities(pos)
+
+ local node = minetest.get_node(pos)
+ local ndef = minetest.registered_nodes[node.name]
+ local ov = get_orientation_values(node)
+ if not ndef or not ov then
+ return
+ end
+
+ for _, objref in pairs(get_display_objrefs(pos, true)) do
+ local edef = ndef.display_entities[objref:get_luaentity().name]
+ local depth = clip_pos_prop(edef.depth)
+ local right = clip_pos_prop(edef.right)
+ local top = clip_pos_prop(edef.top)
+
+ objref:set_pos({
+ x = pos.x + ov.depth.x*depth + ov.width.x*right - ov.height.x*top,
+ y = pos.y + ov.depth.y*depth + ov.width.y*right - ov.height.y*top,
+ z = pos.z + ov.depth.z*depth + ov.width.z*right - ov.height.z*top,
+ })
+
+ if objref.set_rotation then
+ objref:set_rotation({
+ x = ov.rotation.x*math.pi/2,
+ y = ov.rotation.y*math.pi/2 + (edef.yaw or 0),
+ z = ov.rotation.z*math.pi/2,
+ })
+ else
+ if ov.rotation.x ~=0 or ov.rotation.y ~= 0 then
+ minetest.log("warning", string.format(
+ "[display_api] unable to rotate correctly entity for node at %s without set_rotation method.",
+ minetest.pos_to_string(pos)))
+ end
+ objref:set_yaw(ov.rotation.y*math.pi/2 + (edef.yaw or 0))
+ end
+
+ -- Call on_display_update callback of a node for one of its display entities
+ if edef.on_display_update then
+ edef.on_display_update(pos, objref)
+ end
+ end
+end
+
+--- On_activate callback for display_api entities. Calls on_display_update callbacks
+--- of corresponding node for each entity.
+function display_api.on_activate(entity, staticdata)
+ if entity then
+ if string.sub(staticdata, 1, string.len("return")) == "return" then
+ local data = minetest.deserialize(staticdata)
+ if data and type(data) == "table" then
+ entity.nodepos = data.nodepos
+ end
+ entity.object:set_armor_groups({immortal=1})
+ end
+
+ if entity.nodepos then
+ local node = minetest.get_node(entity.nodepos)
+ local ndef = minetest.registered_nodes[node.name]
+ if ndef and ndef.display_entities then
+ local edef = ndef.display_entities[entity.name]
+ if edef then
+ -- Call on_display_update callback of the entity to build texture
+ if edef.on_display_update then
+ edef.on_display_update(entity.nodepos, entity.object)
+ end
+ return
+ end
+ end
+ end
+ -- If we got here, this display entity is buggy and should be removed
+ entity.object:remove()
+ end
+end
+
+--- On_place callback for display_api items.
+-- Does nothing more than preventing node from being placed on ceiling or ground
+-- TODO:When MT<5 is not in use anymore, simplify this
+function display_api.on_place(itemstack, placer, pointed_thing, override_param2)
+ local ndef = itemstack:get_definition()
+ local dir = {
+ x = pointed_thing.under.x - pointed_thing.above.x,
+ y = pointed_thing.under.y - pointed_thing.above.y,
+ z = pointed_thing.under.z - pointed_thing.above.z,
+ }
+
+ local rotation_restriction = display_api.is_rotation_restricted()
+
+ if rotation_restriction then
+ -- If item is not placed on a wall, use the player's view direction instead
+ if dir.x == 0 and dir.z == 0 then
+ dir = placer:get_look_dir()
+ end
+ dir.y = 0
+ end
+
+ local param2 = 0
+ if ndef then
+ if ndef.paramtype2 == "wallmounted" or
+ ndef.paramtype2 == "colorwallmounted" then
+ param2 = minetest.dir_to_wallmounted(dir)
+
+ elseif ndef.paramtype2 == "facedir" or
+ ndef.paramtype2 == "colorfacedir" then
+ param2 = minetest.dir_to_facedir(dir, not rotation_restriction)
+ end
+ end
+ return minetest.item_place(itemstack, placer, pointed_thing,
+ param2 + (override_param2 or 0))
+end
+
+--- On_construct callback for display_api items.
+-- Creates entities and update them.
+function display_api.on_construct(pos)
+ display_api.update_entities(pos)
+end
+
+--- On_destruct callback for display_api items.
+-- Removes entities.
+function display_api.on_destruct(pos)
+ for _, objref in pairs(get_display_objrefs(pos)) do
+ objref:remove()
+ end
+end
+
+-- On_rotate (screwdriver) callback for display_api items. Prevents invalid
+-- rotations and reorients entities.
+function display_api.on_rotate(pos, node, user, _, new_param2)
+ node.param2 = new_param2
+ local ov = get_orientation_values(node)
+ if not ov then
+ return
+ end
+
+ if ov.restricted or not display_api.is_rotation_restricted() then
+ minetest.swap_node(pos, node)
+ display_api.update_entities(pos)
+ return true
+ else
+ return false
+ end
+end
+
+--- Creates display entity with some fields and the on_activate callback
+function display_api.register_display_entity(entity_name)
+ if not minetest.registered_entities[entity_name] then
+ minetest.register_entity(':'..entity_name, {
+ collisionbox = { 0, 0, 0, 0, 0, 0 },
+ visual = "upright_sprite",
+ textures = {},
+ on_activate = display_api.on_activate,
+ get_staticdata = function(self)
+ return minetest.serialize({ nodepos = self.nodepos })
+ end,
+ })
+ end
+end
+
+minetest.register_lbm({
+ label = "Update display_api entities",
+ name = "display_api:update_entities",
+ run_at_every_load = true,
+ nodenames = {"group:display_api",
+ "group:display_modpack_node", "group:display_lib_node"}, -- See deprecated(1)
+ action = function(pos, node) display_api.update_entities(pos) end,
+})