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-# Font API
-This document describes Font API. Font API creates textures for font display on entities.
-
-## Settings
-### default_font
-Name of the font to be used when no font is given. The font should be registered.
-
-If no default\_font given or if default\_font given but not registered, the first registered font will be used as default.
-
-## Use font_api with display_api (to display text on nodes)
-### Base setup
-Font_api offers a direct integration with display_api to display text on nodes.
-
-First of all, create a display node with an entity.
-To do this, refer to API.md in display_api mod, in particular "Howto register a display node".
-
-The only requirement then is to connect the `on_display_update` callback of the display entity to `font_api.on_display_update`:
-
-```
-minetest.register_node("mymod:test_text_node", {
- ...
- paramtype2 = "facedir",
- ...
- groups = { display_api = 1, ... },
- ...
- display_entities = {
- ["mymod:text"] = {
- depth = -0.5 - display_api.entity_spacing,
- on_display_update = font_api.on_display_update },
- }
- ...
- on_place = display_api.on_place,
- on_construct = display_api.on_construct,
- on_destruct = display_api.on_destruct,
- on_rotate = display_api.on_rotate,
- ...
-})
-```
-
-At this step, your node already displays text form "display_text" (by default) node meta. If you want to store your text into another meta data field, add a `meta_text` field to display entity definition.
-
-But it uses defaults (default font, default size, default color). Likely you need something more.
-
-### Style your text
-Font style and size can be chosen by adding some more entries to the display_entities definition table.
-
-#### Font size
-Font size can be defined in various ways (maybe more in the future).
-Start with a number of lines, and font_api will make it fit to the entity size.
- * `maxlines` or `lines`: Number of maximum lines of text to be displayed. The font height will be adjusted accordingly.
-
-Then specify the char width. Two methods available:
- * `aspect_ratio`: Defines the aspect ratio of chars. Works with all fonts. Should not be used if `columns` is specified.
- * `columns`: Only if using a fixed width font, specifies the number of columns to display.
-
-#### Font style
- * `font_name`: name of the font to use. Should correspond to a registered font (from a font mod). If not specified or font not found, default font is used.
- * `color`: color to be used (default black).
- * `halign`: Horizontal alignment: "left", "center" or "right" (default "center").
- * `valign`: Vertical alignement: "top", "middle" or "bottom" (default "middle").
-
-### Example
-Using blue //botic// font, three lines height, aligned top left. Text stored in "text" node meta.
-```
-minetest.register_node("mymod:test_text_node", {
- ...
- ...
- display_entities = {
- ["mymod:text"] = {
- depth = -0.5 - display_api.entity_spacing,
- on_display_update = font_api.on_display_update
- meta_text = "text",
- font_name = "botic",
- color = "#0000FF",
- maxlines = 3,
- aspect_ratio = 0.5,
- halign = "left",
- valign = "top",
- },
- }
- ...
-})
-```
-## Provided methods
-### font_api.get_default_font_name()
-Returns de default font name.
-
-### font_api.register_font(font_name, font_def)
-Register a new font.
- * `font_name`: Name of the font to register. If registering different sizes of the same font, add size in the font name (e.g. times_10, times_12...).
- * `font_def`: Font definition table (see **Font definition table** below).
-
-### font_api.on_display_update(pos, objref)
-Standard on_display_update entity callback.
- * `pos`: Node position
- * `objref`: Object reference of entity
-
-Node should have a corresponding display_entity with size, resolution and maxlines fields and optionally halign, valign and color fields.
-
-## Font definition table
-Font definition table used by **font_api.register_font** and **font\_api.Font:new** may/can contain following elements:
-
-* `height` (required): Font height in pixels (all font textures should have the same height) .
-* `widths` (required): Array of character widths in pixels, indexed by UTF codepoints.
-* `margintop` (optional): Margin (in texture pixels) added on top of each char texture.
-* `marginbottom` (optional): Margin (in texture pixels) added at bottom of each char texture.
-* `linespacing` (optional): Spacing (in texture pixels) between each lines.
-
-`margintop`, `marginbottom` and `linespacing` can be negative numbers (default 0) and are to be used to adjust various font styles to each other.
-
-Font attributes around a single char:\
-![Font attributes on a char](doc/font.svg)
-
-Font attributes effects on several lines:\
-![Font attributes on lines](doc/lines.svg)
-
-#### Additional requirements
-
-Font must have a char 0 which will be used to display any unknown char.
-
-All textures corresponding to the indexes in widths array should be present in textures directory with a name matching the pattern :
-
-> font\_**{font_name}**_**{utf_code}**.png
-
-**{font\_name}**: Name of the font as given in the first argument
-
-**{utf\_code}**: UTF code of the char in 4 hexadecimal digits
-
-Example : font_courrier_0041.png is for the "A" char in the "courrier" font.
-
-To ease that declaration (specially to build the **widths** array), a shell is provided to build a {font\_name}.lua file from the texture files (see provided tools).
-
-## Provided tools
-
-Still in early stage of development, these tools are helpers to create font mods.
-
-### make_font_texture.sh
-
-This scripts takes a .ttf file as input and create one .png file per char, that can be used as font texture. Launch it from your future font mod directory.
-
-__Advice__
-
-This script works much better with pixels font, providing the correct height. There is no antialiasing at all, vector fonts and bad heights gives very ugly results.
-
-__Syntax__
-
-**make\_font\_texture.sh {fontfile} {fontname} {fontsize}**
-
-**{fontfile}**: A TTF font file to use to create textures.
-**{fontname}**: The font name to be used in font_api (should be simple, with no spaces).
-**{fontsize}**: Font height to be rendered.
-
-### make_font_lua.sh
-
-This script analyses textures in textures directory and creates a font\_{font\_name}.lua files with a call to register_font with images information. Launch it from your future font mod directory.
-
-Once the font\_{font\_name}.lua created, it can be included by a init.lua file or directly renamed to init.lua if you are creating a simple font mod.
-
-__Syntax__
-
-**make\_font_lua.sh {fontname}**
-
-**{fontname}**: The font name to be used in font_api (same as given to make\_font\_texture.sh)
-
-### An exemple generating a font mod
-
- mkdir font_myfont
- cd font_myfont
- /<path_to_font_api>/tools/make_font_texture.sh myfont.ttf myfont 12
- /<path_to_font_api>/tools/make_font_lua.sh myfont
- mv font_myfont.lua init.lua
-
-## Font class
-A font usable with font API. This class is supposed to be for internal use but who knows.
-
-### font\_api.Font:new(def)
-Create a new font object.
- * `def` is a table containing font definition. See **Font definition table** above.
-
-### font:get_char_width(codepoint)
-Returns the width of char `codepoint` in texture pixels.
- * `codepoint`: Unicode codepoint of char.
-
-### font:get_height(nb_of_lines)
-Returns line(s) height. Takes care of top and bottom margins and line spacing.
- * `nb_of_lines`: Number of lines in the text.
-
-### font:get_width(line)
-Returns the width of a text line. Beware, if line contains any new line char, they are ignored.
- * `line`: Line of text which the width will be computed.
-
-### font:renter(text, texturew, textureh, style)
-Builds texture for a multiline colored text.
- * `text`: Text to be rendered.
- * `texturew`: Width of the texture (extra text will be truncated).
- * `textureh`: Height of the texture (extra text will be truncated).
- * `style`: A table with style indications:
- - `lines` or `maxlines`: Maximum number of lines (default none).
- - `halign`: Horizontal text align: "left"/"center"/"right" (default "center")
- - `valign`: Vertical text align: "top"/"middle"/"bottom" (default "middle")
- - `color`: Color of the text (default black)